Difference between revisions of "Bungee Race"
From Worms Knowledge Base
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==Strategy== | ==Strategy== | ||
As most of the schemes contain infinite amount of [[Mine|mines]] or [[Dynamite|dynamites]], these can be used to gain a few seconds at the end of the turn, which can come in handy if the worm almost reached the needed speed, and is one or two more bounces away from being able to fly to the next chamber. Mines tend to be low powered, while dynamites doesn't have explosion power at all, making them a completely harmless way to gain extra time. | As most of the schemes contain infinite amount of [[Mine|mines]] or [[Dynamite|dynamites]], these can be used to gain a few seconds at the end of the turn, which can come in handy if the worm almost reached the needed speed, and is one or two more bounces away from being able to fly to the next chamber. Mines tend to be low powered, while dynamites doesn't have explosion power at all, making them a completely harmless way to gain extra time. | ||
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+ | == External links == | ||
+ | * [http://www.nanacide.com/wahelp/scheme-bungeerace.php Bungee Race] on Nanacide |
Revision as of 04:02, 21 September 2009
W:A replay: An example match of Bungee Race with cArLOmBo, Alex and Balee | |
Download · Info |
Game setup |
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Scheme |
Bungee Race: |
Map |
Specially-designed map Examples at the WMDB |
Worms |
One worm per team |
Bungee Race is a bungee-based race scheme played by members of all three second-generation Worms games. On an ordinary map, players have to fly from chamber to chamber, using only bungee. Each of these chambers contain at least one place which the worm can climb on, then hang down from with bungee, and then try to gain enough horizontal and/or vertical velocity to fly to the next part.
Objective
- Reach the spot labelled Finish, F, End, E, any other variatons of those words, or a spot that is obviously the end of the map with one worm in the shortest time possible.
Standard rules
- Players start by placing their worms on the spot labelled Start, S, Begin, or any other variation of those words.
- Players must take the path intended to be taken by the author of the map. Sometimes, people agree that shortcuts are allowed if you are able to use them.
Strategy
As most of the schemes contain infinite amount of mines or dynamites, these can be used to gain a few seconds at the end of the turn, which can come in handy if the worm almost reached the needed speed, and is one or two more bounces away from being able to fly to the next chamber. Mines tend to be low powered, while dynamites doesn't have explosion power at all, making them a completely harmless way to gain extra time.
External links
- Bungee Race on Nanacide