Difference between revisions of "Team Wormtress"
From Worms Knowledge Base
(New page: ==Map== Random, any shape. ==Scheme Options== Worm Select: On ==Weapon Options== Power settings go here. ==Classes== * Name: Weapons [Unlimited unless stated otherwise] | Utiliti...) |
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Line 1: | Line 1: | ||
==Map== | ==Map== | ||
− | Random, any shape. | + | * Random, any shape. Both islands and caverns should be equally represented. You heard me, Germans. |
==Scheme Options== | ==Scheme Options== | ||
− | Worm Select: On | + | * Mines: Do we need them? |
+ | * Worm Select: On | ||
==Weapon Options== | ==Weapon Options== | ||
− | + | * Ninja Rope at the Elite power. One repeat swing. | |
==Classes== | ==Classes== | ||
− | + | Health: 100 HP as the base value with handicaps where appropriate? | |
+ | Weapons: Everyone gets Uzi, except Engineer & Scout who get Handgun instead. | ||
+ | Utilities: None unless third column says so. | ||
+ | Movement: No restrictions or bonuses unless last column says so. | ||
− | ** | + | * Demoman: +/- | Greandes [?], Mines, Dynamite [1×] | None | None |
− | + | * Engineer: +/- | Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None | |
− | + | * Heavy: + | Minigun | None | Only allowed to use the backjump [2× Enter] | |
− | * | + | * Medic: +/- | Hm | Hm | Hm |
− | * | + | * Pyro: +/- | Flame Thrower, Petrols [2×] | None | None |
− | + | * Scout: - | Baseball Bat, Rope? [2×], Teleport [5×] | Fast Walk | Only class allowed to use Fast Walk | |
− | ** | + | * Sniper: - | Shotgun | Laser Sight | None |
− | * | + | * Soldier: + | Bazooka | None | None |
+ | * Spy: - | Axe? | Invisibility | None |
Revision as of 15:06, 20 June 2008
Contents
Map
- Random, any shape. Both islands and caverns should be equally represented. You heard me, Germans.
Scheme Options
- Mines: Do we need them?
- Worm Select: On
Weapon Options
- Ninja Rope at the Elite power. One repeat swing.
Classes
Health: 100 HP as the base value with handicaps where appropriate? Weapons: Everyone gets Uzi, except Engineer & Scout who get Handgun instead. Utilities: None unless third column says so. Movement: No restrictions or bonuses unless last column says so.
- Demoman: +/- | Greandes [?], Mines, Dynamite [1×] | None | None
- Engineer: +/- | Blowtorch, Drill, Girders & any weapon obtained from a crate | None | None
- Heavy: + | Minigun | None | Only allowed to use the backjump [2× Enter]
- Medic: +/- | Hm | Hm | Hm
- Pyro: +/- | Flame Thrower, Petrols [2×] | None | None
- Scout: - | Baseball Bat, Rope? [2×], Teleport [5×] | Fast Walk | Only class allowed to use Fast Walk
- Sniper: - | Shotgun | Laser Sight | None
- Soldier: + | Bazooka | None | None
- Spy: - | Axe? | Invisibility | None