Difference between revisions of "Hysteria"

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There is one weapon available on each of the function keys, and they all come in infinite supply, except for 1 [[Mad cows|cow]]. Each turn also has 10 seconds of 'hot seat' time before it, which gives the player time to think about their turn.
 
There is one weapon available on each of the function keys, and they all come in infinite supply, except for 1 [[Mad cows|cow]]. Each turn also has 10 seconds of 'hot seat' time before it, which gives the player time to think about their turn.
  
Sudden death occurs in 10 seconds. However, because the turns are only 1 second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely provided no player times out. When Sudden death occurs, the worms get nuked and the water rises very quickly.
+
Sudden death occurs in 10 seconds. However, because the turns are only 1 second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely provided no player times out. When Sudden death occurs, the water rises very quickly.
  
 
Each player also has infinite [[Jet Pack|jet packs]]. These require that the player instantly drops a [[Mine|mine]] after equipping the jet pack, so he has 5 seconds of retreat time in which to guide his worm.
 
Each player also has infinite [[Jet Pack|jet packs]]. These require that the player instantly drops a [[Mine|mine]] after equipping the jet pack, so he has 5 seconds of retreat time in which to guide his worm.

Revision as of 12:12, 14 May 2008

(Up to Schemes)

Template:ReplayBox3

Hysteria is a special scheme where quick thinking and reflexes are vital. Each turn only lasts for a meagre one second, in which the player must select and fire a weapon.

There is one weapon available on each of the function keys, and they all come in infinite supply, except for 1 cow. Each turn also has 10 seconds of 'hot seat' time before it, which gives the player time to think about their turn.

Sudden death occurs in 10 seconds. However, because the turns are only 1 second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely provided no player times out. When Sudden death occurs, the water rises very quickly.

Each player also has infinite jet packs. These require that the player instantly drops a mine after equipping the jet pack, so he has 5 seconds of retreat time in which to guide his worm.

The original Hysteria scheme can be downloaded here. Please note that it is a Worms Armageddon scheme 2 file.

Standard scheme

Weapons
Weapon Quantity Power Turn delay Crate chance
Jet Pack Template:Inf Template:Na 0 0
Bazooka Template:Inf 3 0 0
Grenade Template:Inf 3 0 0
Shotgun Template:Inf 3 0 0
Fire Punch Template:Inf 3 0 0
Mine Template:Inf 3 0 0
Blowtorch Template:Inf 3 0 0
Teleport Template:Inf N/A 0 0
Flamethrower Template:Inf 3 0 0
Petrol Template:Inf 3 0 0
Mad cows 1 3 2 0


Options
Option State or value
Worm health 80
Rounds per match 1
Worm selection off
Manual worm placement off
Anchored worms off
Stockpiling Template:Na
Donor cards off
Fall damage on
Round time 00:10
Turn time 1
Retreat time 5
Rope retreat time 5
Hotseat time 10
Display round time remaining on
all Crate probabilities 0
Health crate value Template:Na
Mines/Oil drums mines
Sudden death event flooding
Water rise rate fast
Automatic replays off
Blood on
Sheep heaven off
Indestructable terrain off
Indestructable worms off

Variations

Recently, Low Gravity has been added to the scheme by some players, which adds new possibilities to your shots. Having LG in your scheme will not change the way your shortkeys work, except you'll need to press ` twice in order to be able to use it. So far, the response to this addition has been positive (except from KRD), but it still remains a variation that is less commonly used than the standard scheme.

Additional weapons

The idea of the scheme is to have a single weapon per Function key (F1-F12). Yet, some players have tried to add more weapons.

Such variation comes from the LigaWorms official league scheme (Histeria), which includes a Mole as an additional F5-key weapon. The purpose of Mole in the scheme is to serve as an aid against darksiding in league matches.

Also, some players in WormNET have added a Homing missile to their Hysteria scheme as a second F1-key weapon.

Randomised Hysterias

Another Random Scheme Editor is capable of generating Hysteria schemes with a randomised selection of weapons. Power settings are also randomised.

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