Difference between revisions of "Cheats (Worms 2)"
From Worms Knowledge Base
(Archive of old website page containing Worms 2 cheats) |
(Another archive of old website page with Worms 2 cheats) |
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== External links == | == External links == | ||
* [https://web.archive.org/web/20020321140138/http://www.varley9.freeserve.co.uk/wormposs/worms2/cheats.htm Archive of old website page with Worms 2 cheats] | * [https://web.archive.org/web/20020321140138/http://www.varley9.freeserve.co.uk/wormposs/worms2/cheats.htm Archive of old website page with Worms 2 cheats] | ||
+ | * [https://web.archive.org/web/20020204152459if_/http://website.lineone.net:80/~paul.sherratt/ Another archive of old website page with Worms 2 cheats] |
Revision as of 14:36, 3 January 2024
Worms 2 contains a number of type-in cheats. It is really the last Worms game to do so in a significant manner. In general, cheats work only in offline games.
Contents
Frontend
There are three cheats that can be entered in the frontend
- The team name can be set to TEAM17MicroProse (pre-patch) or IAmACompletepoof (post-patch) to give all teams unlimited ammo of every weapon, including super weapons.
- OnDeadlyGround can be entered into the level generator in unpatched games in order to replace all mines with oil drums. In patched games, this becomes a scheme option.
- OSSETT can be entered into the level generator in order to enable the use of Worms 1 landscape themes.
Ingame
Cheats in game must be typed in lower-case, surrounded by the two asterisks, and backspace hit at the end.
- **redblood** - turns the blood colour red.
- **backflip** - enable the ability to perform back-flips.
- **highjump** - cause jumps to be extra long/high.
- **godmode** - give worms unlimited health.
- **supershopper** - start a crate shower of secret weapons.
- **sheepheaven** - all crates contain Sheep weapons, Sheep jump out of crates, Super Sheep timer increased.
- **suicidebomber** - replace the Kamikaze with the Suicide Bomber.
Missions
In the Offline Multiplayer screen, if only one human-controlled team is selected, the Start Game button will turn into a Missions button. There are 45 missions in Worms 2: the mission progress isn't stored at all, so every time a mission is completed, the next mission's code has to be remembered so it can be loaded at the next Mission session. Similarly, replaying a previously completed mission or skipping to a particular mission also requires using the appropriate mission code.
The following is a list of all the mission codes. Reading them together tells a little story.
- ONCEUPONA
- TIMETHEREWERE
- SOMESMALLWORMS
- WHOGOTVERYVERY
- ANNOYEDAND
- DECIDEDTO
- GOTOARMSIN
- ORDERTOWIPE
- OUTTHEIR
- VICIOUSENEMY
- COUNTERPARTS
- THEYDEVELOPED
- SOMEREALLY
- COOLWEAPONSSUCH
- ASBANANABOMBS
- ANDMAGICBULLETS
- THEYTRAINED
- ALLNIGHTAND
- EVERYDAYSOTHEY
- WOULDBECOME
- PROFICIENT
- INTHEIRWORMLY
- WAYSSOMETIMES
- THEYWOULDSHOOT
- GRANNIESJUST
- FORFUNANDLAUGH
- ABOUTITINTHE
- EVENINGTIME
- WEAPOLOGISEON
- BEHALFOFALLTHE
- TERRITORIESTHAT
- WEWENTTOTHE
- TROUBLEOFTRANSLATING
- WORMS2INTOBUTWE
- DIDNTHAVETIMETO
- TRANSLATETHESE
- PASSWORDSNOTTHAT
- THEYNEEDTOBEDONE
- WESUPPOSETHAT
- YOUAREREALLY
- EXPECTINGTO
- SEEAWONDERFUL
- CHEATMODEWHEN
- FINISHTHEMISSIONS
- ANDYOUARERIGHT
The "wonderful cheat mode" announced in the mission passwords consists of the game giving you the **godmode** cheat:
Congratulations! All missions complete! Try '**godmode** <---' in the game!