Difference between revisions of "Elite"
From Worms Knowledge Base
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− | {{todo|Add some basic strategies|Describe EliteLeague scheme|Scheme settings says special weapons aren't enabled, but description implies they are. clarification needed}} | + | {{todo|Add some basic strategies|Describe EliteLeague scheme|Scheme settings says special weapons aren't enabled, but description implies they are. clarification needed. replay is correct though}} |
Revision as of 11:13, 11 July 2020
W:A replay: An example of an Elite game with Dario, Mablak, c27de and JabbaH; taken from Worm Olympics | |
Download · Info |
Game setup |
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Scheme |
Elite: |
Map |
Any randomly-generated open map, though caverns can also be used |
Worms |
4 per person 1v1 2 per person 2v2 |
- This article is about the Elite scheme. For the last Deathmatch rank, see Deathmatch#Elite.
Elite is a scheme similar to Intermediate, but with only 20 seconds turn time, fewer weapons and instant mines.
It is often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen special weapon.
Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other variant was allowed if agreed on beforehand. Also, many players don't allow Rope Knocks, (but do allow Bungee Knocks).
External links
- Elite on Nanacide
This article has a to-do list: | |
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