Difference between revisions of "Weapon settings summary"
From Worms Knowledge Base
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== Super Weapons == | == Super Weapons == | ||
+ | |||
+ | * You can't edit super weapons' power or crate probability settings. Those unused bytes allowed some WormKit modules to store their settings directly in the scheme file: RubberWorm is a good example of that phenomenon. | ||
+ | * In WWP schemes and in W:A v1 schemes (for version 3.0), you can't edit super weapons' settings at all. | ||
+ | |||
+ | {| border="1" cellspacing="0" class="wikitable" | ||
+ | ! Position | ||
+ | ! Weapon Name | ||
+ | |- | ||
+ | | 1 | ||
+ | | [[Freeze]] | ||
+ | |- | ||
+ | | 2 | ||
+ | | [[Super Banana Bomb]] | ||
+ | |- | ||
+ | | 3 | ||
+ | | [[Mine Strike]] | ||
+ | |- | ||
+ | | 4 | ||
+ | | [[Girder Starter Pack]] | ||
+ | |- | ||
+ | | 5 | ||
+ | | [[Earthquake]] | ||
+ | |- | ||
+ | | 6 | ||
+ | | [[Scales Of Justice]] | ||
+ | |- | ||
+ | | 7 | ||
+ | | [[Ming Vase]] | ||
+ | |- | ||
+ | | 8 | ||
+ | | [[Mike's Carpet Bomb]] | ||
+ | |- | ||
+ | | 9 | ||
+ | | [[Patsy's Magic Bullet]] | ||
+ | |- | ||
+ | | 10 | ||
+ | | [[Indian Nuclear Test]] | ||
+ | |- | ||
+ | | 11 | ||
+ | | [[Select Worm]] | ||
+ | |- | ||
+ | | 12 | ||
+ | | [[Salvation Army]] | ||
+ | |- | ||
+ | | 13 | ||
+ | | [[Mole Squadron]] | ||
+ | |- | ||
+ | | 14 | ||
+ | | [[MB Bomb]] | ||
+ | |- | ||
+ | | 15 | ||
+ | | [[Concrete Donkey]] | ||
+ | |- | ||
+ | | 16 | ||
+ | | [[Suicide Bomber]] | ||
+ | |- | ||
+ | | 17 | ||
+ | | [[Sheep Strike]] | ||
+ | |- | ||
+ | | 18 | ||
+ | | [[Mail Strike]] | ||
+ | |- | ||
+ | | 19 | ||
+ | | [[Armageddon]] | ||
+ | |- | ||
+ | |} | ||
== Ammo Setting == | == Ammo Setting == |
Revision as of 20:44, 16 September 2012
This article's goal is to sum up the weapons settings.
Contents
Bases
- Each weapon's settings are 4 bytes long. A byte can theorically store a value between '0' and '255'. Each byte correspond to a different setting:
- Ammo
- Power
- Delay
- Crate Probability
- You can consider there are 2 main categories of weapon: regular ones and super ones.
Super Weapons
- You can't edit super weapons' power or crate probability settings. Those unused bytes allowed some WormKit modules to store their settings directly in the scheme file: RubberWorm is a good example of that phenomenon.
- In WWP schemes and in W:A v1 schemes (for version 3.0), you can't edit super weapons' settings at all.
Position | Weapon Name |
---|---|
1 | Freeze |
2 | Super Banana Bomb |
3 | Mine Strike |
4 | Girder Starter Pack |
5 | Earthquake |
6 | Scales Of Justice |
7 | Ming Vase |
8 | Mike's Carpet Bomb |
9 | Patsy's Magic Bullet |
10 | Indian Nuclear Test |
11 | Select Worm |
12 | Salvation Army |
13 | Mole Squadron |
14 | MB Bomb |
15 | Concrete Donkey |
16 | Suicide Bomber |
17 | Sheep Strike |
18 | Mail Strike |
19 | Armageddon |