Difference between revisions of "File formats"
From Worms Knowledge Base
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CyberShadow (Talk | contribs) m (Land Data file (*.dat) fits better into Graphics rather than configuration) |
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* [[Monochrome map (.bit, .lev)|Monochrome map]] (*.bit, *.lev) | * [[Monochrome map (.bit, .lev)|Monochrome map]] (*.bit, *.lev) | ||
* [[Colour map]] (*.png) | * [[Colour map]] (*.png) | ||
+ | * [[Land Data file]] (*.dat) | ||
* [[Custom team flag]] (*.bmp) | * [[Custom team flag]] (*.bmp) | ||
* [[Custom team grave]] (*.bmp) | * [[Custom team grave]] (*.bmp) | ||
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* [[Worms Armageddon mission file]] (*.wam) | * [[Worms Armageddon mission file]] (*.wam) | ||
* [[Game configuration]] (registry/INI settings) | * [[Game configuration]] (registry/INI settings) | ||
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== Other == | == Other == |
Revision as of 10:21, 5 August 2006
Like most other games, Worms uses many proprietary file formats to store its data.
Contents
Worms 2
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.lev)
Configuration
- Options file (*.opt)
- Weapons file (*.wep)
- Team file (*.st1)
- Worms 2 mission file (*.dat)
Worms Armageddon
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.bit, *.lev)
- Colour map (*.png)
- Land Data file (*.dat)
- Custom team flag (*.bmp)
- Custom team grave (*.bmp)
Configuration
- Game scheme file (*.wsc)
- Team file (*.wgt)
- Worms Armageddon mission file (*.wam)
- Game configuration (registry/INI settings)
Other
- Replay file (*.WAgame)