Difference between revisions of "Skip Go"
From Worms Knowledge Base
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|F12 (x1)<br />{{i-wdc}} F9 (x2) | |F12 (x1)<br />{{i-wdc}} F9 (x2) | ||
|Turn ends | |Turn ends | ||
− | |Worms DC, Worms 2, W:A, WWP}}Skip Go is a function that allows a player to end his turn without attacking. | + | |Worms DC, Worms 2, W:A, WWP}} |
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+ | Skip Go is a function that allows a player to end his turn without attacking. | ||
When selected, the worm is displayed as skipping a rope. The player's turn ends when the player activates Skip Go, by pressing Space. | When selected, the worm is displayed as skipping a rope. The player's turn ends when the player activates Skip Go, by pressing Space. |
Latest revision as of 18:26, 26 September 2011
(Up to Weapons)
Skip Go | |
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Type: | Jump Rope |
Keyboard selection: | F12 (x1) F9 (x2) |
Standard effects: | Turn ends |
Present in: | Worms DC, Worms 2, W:A, WWP |
Skip Go is a function that allows a player to end his turn without attacking.
When selected, the worm is displayed as skipping a rope. The player's turn ends when the player activates Skip Go, by pressing Space.
Tactics
If the scheme has Sudden Death, using Skip Go is more favorable than waiting for the turn time to end, if it is desirable to delay Sudden Death for as long as possible.
Tricks and glitches
- In some circumstances, the worm's idle animation may continue after the end of turn.