Difference between revisions of "Talk:Sudden Death"
From Worms Knowledge Base
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'''Test results:''' OK, after my tests, here are my results: | '''Test results:''' OK, after my tests, here are my results: | ||
− | * The stronger team wins | + | * The stronger team wins. |
− | * If several teams | + | * If several teams are leading (i.e. having the same amount of energy while leading), the winner depends on the color. The priority order is the same as the one used by default when putting teams, meaning red, blue, green, yellow, purple, cyan. |
Should I have tested better? --[[User:LeTotalKiller|LeTotalKiller]] 19:59, 1 September 2011 (CEST) | Should I have tested better? --[[User:LeTotalKiller|LeTotalKiller]] 19:59, 1 September 2011 (CEST) |
Revision as of 18:01, 1 September 2011
On Sudden Death timing (did someone request elaboration?).
After some testing, I've come to a conclusion that it is indeed determined randomly. Namely, I had two teams with the same amount of worms and health, 1-minute round time, and I did several consequent rounds on the same map. Turns were skipped (no attacks or moving) with 31-second wait - that resulted in round time always expiring at the end of 2nd team's turn.
Therefore, I believe, most possible factors were eliminated, like differences in damage dealt, health remaining, total health, anything related to motion - leaving only starting team order (but maybe I'm missing something?). And still there was no invariability in which team's turn would be the last one before Sudden Death fell.
So, is that enough to conclude that SD timing is absolutely random? Cb14 15:41, 9 June 2010 (UTC)
- Personally I would say it is enough to conclude that SD timing is "either random, or works in a seemingly random fashion", or something like that. Until a developer clearly states that it is indeed random, you can't be absolutely sure. Again, personal opinion. Balee 18:20, 9 June 2010 (UTC)
- In that case, I believe Deadcode might be able to help here. But digging through the (entire?) source code to find the SD routine call... Cb14 19:04, 9 June 2010 (UTC)
No winner declared?
"The available options for Sudden Death are:
- Round ends (no winner declared)"
In all my games, there was always a winner. Let's test...
Test conditions: 1 sec round time, trying triggering Sudden Death with 3 different teams, a red one, a blue one, and a green one.
What happened: Each team triggered the sudden death, but red team always won.
Once, I accidentaly damaged the red team, keeping others with full health. Blue team won.
Test results: OK, after my tests, here are my results:
- The stronger team wins.
- If several teams are leading (i.e. having the same amount of energy while leading), the winner depends on the color. The priority order is the same as the one used by default when putting teams, meaning red, blue, green, yellow, purple, cyan.
Should I have tested better? --LeTotalKiller 19:59, 1 September 2011 (CEST)