Difference between revisions of "Old Woman"
From Worms Knowledge Base
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If a weapons crate holds the contents of an Old Woman, her muttering can be heard from that crate if it's destroyed. | If a weapons crate holds the contents of an Old Woman, her muttering can be heard from that crate if it's destroyed. | ||
+ | |||
+ | == Tricks and glitches == | ||
+ | * [[Mad Cows#Tricks and glitches|As well as cows]], with careful worm positioning, the Sheep can be dropped by the right side to hit a target beneath an overhang from the overhang edge. | ||
== External links == | == External links == |
Revision as of 13:44, 2 May 2011
Old Woman | |
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Type: | Walking explosive |
Keyboard selection: | F11 (x2) 0 (x1) |
Standard effects: | Large crater |
Present in: | Worms DC, Worms 2, W:A, WWP |
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The Old Woman (sometimes Old Lady) is a effectively a walking dynamite, having a five-second fuse and exploding with about the same power. The Old Woman walks relatively slowly (2 pixels per 3 frames) and does not jump.
While in every appearance from Worms 2 onwards the Old Woman walks off muttering quietly to herself, she only says one very clear audible line in WormsDC - "I can't remember his name."
During the development of WormsDC a preview in CU Amiga Magazine suggested that the Old Woman would become "confused", forgetting where she was going and so turn around and head back to the worm who deployed it. This never made it into the retail release of the game.
Trivia
If a weapons crate holds the contents of an Old Woman, her muttering can be heard from that crate if it's destroyed.
Tricks and glitches
- As well as cows, with careful worm positioning, the Sheep can be dropped by the right side to hit a target beneath an overhang from the overhang edge.
External links