Difference between revisions of "Mole Vaulting"
From Worms Knowledge Base
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− | {{ReplayBox|Mole Vaulting.WAgame|A demonstration of how to play | + | {{ReplayBox|Mole Vaulting.WAgame|A demonstration of how|to play mole Vaulting with FoxHound}} |
{{Game setup|file=Mole_Vaulting.wsc|scheme=Mole Vaulting|map=Specially designed map ([http://wmdb.org/3667 example])|worms=One worm per team}} | {{Game setup|file=Mole_Vaulting.wsc|scheme=Mole Vaulting|map=Specially designed map ([http://wmdb.org/3667 example])|worms=One worm per team}} | ||
In '''Mole Vaulting''', players make [[Mole Bomb|moles]] jump over obstacles and explode on a specified area on the ground. The worms must release the moles from a marked area. The mole needs to be activated before a certain, usually marked point on the map, and must fall after the second, similarly marked point. After a successful jump, the player moves to the next release area, and so on. The player who clears all the obstacles first, wins. | In '''Mole Vaulting''', players make [[Mole Bomb|moles]] jump over obstacles and explode on a specified area on the ground. The worms must release the moles from a marked area. The mole needs to be activated before a certain, usually marked point on the map, and must fall after the second, similarly marked point. After a successful jump, the player moves to the next release area, and so on. The player who clears all the obstacles first, wins. | ||
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+ | == History == | ||
+ | The scheme was created by [[People/DarkOne|DarkOne]] in 2006 with his [http://wmdb.org/3667 MarioVault] map. | ||
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Revision as of 07:08, 7 May 2011
(Up to Schemes)
W:A replay: A demonstration of how to play mole Vaulting with FoxHound | |
Download · Info |
Game setup |
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Scheme |
Mole Vaulting: |
Map |
Specially designed map (example) |
Worms |
One worm per team |
In Mole Vaulting, players make moles jump over obstacles and explode on a specified area on the ground. The worms must release the moles from a marked area. The mole needs to be activated before a certain, usually marked point on the map, and must fall after the second, similarly marked point. After a successful jump, the player moves to the next release area, and so on. The player who clears all the obstacles first, wins.
History
The scheme was created by DarkOne in 2006 with his MarioVault map.