Difference between revisions of "Poison"
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Explorer09 (Talk | contribs) (Up to Game logic) |
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*Make sure the poisoned enemy worm isn't close to a health crate. Health crates cure the worms instantly and the gained health loss is wasted. | *Make sure the poisoned enemy worm isn't close to a health crate. Health crates cure the worms instantly and the gained health loss is wasted. | ||
*The poison cloud goes with the wind (with the exception of Nuclear Test, since the radiation affects everywhere) and can easily miss or hit your worms. | *The poison cloud goes with the wind (with the exception of Nuclear Test, since the radiation affects everywhere) and can easily miss or hit your worms. | ||
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+ | == See also == | ||
+ | * [[Sudden Death]] |
Revision as of 18:48, 9 July 2010
(Up to Game logic)
Poison is a worm state where the infected worm loses few healh points per turn. The poisoning eventually drops the worm's health points to 1. It can be cured from a worm by picking up a health crate. It also cures the rest of the team if used after Nuclear Test.
Poison was introduced to the Worms series in Worms Armageddon.
Contents
[hide]Weapons that create the poisoning effect
- Skunk
- Suicide Bomber (only in W:A and WWP)
- Indian Nuclear Test
Poison can be also triggered by Sudden Death, if the setting is on.
Tactics
- The poisoning is useful to worms with good amounts of health. The poison will weaken their health slowly after each turn, making them easier to kill after a while.
- It is also useful for schemes with no health crates.
Criticisms, Problems and Weaknesses
- Make sure the poisoned enemy worm isn't close to a health crate. Health crates cure the worms instantly and the gained health loss is wasted.
- The poison cloud goes with the wind (with the exception of Nuclear Test, since the radiation affects everywhere) and can easily miss or hit your worms.