Difference between revisions of "Alien glitch"
From Worms Knowledge Base
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{{ReplayBox|AlienGlitch.WAgame|Demonstration}} | {{ReplayBox|AlienGlitch.WAgame|Demonstration}} | ||
[[Image:Alien-glitch.gif|frame|The Alien glitch.]] | [[Image:Alien-glitch.gif|frame|The Alien glitch.]] | ||
− | + | [[Image:alien glitch 1HP survive.gif|frame|left|A worm surviving from the fall damage due to the alien glitch]] | |
− | The "Alien" glitch occurs when a worm horizontally hitting a wall at a nearly vertical angle steeper than 87.138° (slope=20) and a vertical speed past the fall damage threshold will stop and twang as if it hit the ground, but will then continue to fall. If the worm fell from a rope dismount, it will not lose control of its turn. | + | The "Alien" glitch occurs when a worm horizontally hitting a wall at a nearly vertical angle steeper than 87.138° (slope=20) and a vertical speed past the fall damage threshold will stop and twang as if it hit the ground, but will then continue to fall. If the worm fell from a rope dismount, it will not lose control of its turn. Note that this glitch can save a worm from the death, because the glitch will cancel the [[Fall Damage]]. |
W:A Beta versions since 3.6.28.0 log instances of the "alien" glitch (with the "Export Log" feature). | W:A Beta versions since 3.6.28.0 log instances of the "alien" glitch (with the "Export Log" feature). |
Revision as of 05:50, 15 October 2020
(Up to Tricks and glitches)
W:A replay: Demonstration | |
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The "Alien" glitch occurs when a worm horizontally hitting a wall at a nearly vertical angle steeper than 87.138° (slope=20) and a vertical speed past the fall damage threshold will stop and twang as if it hit the ground, but will then continue to fall. If the worm fell from a rope dismount, it will not lose control of its turn. Note that this glitch can save a worm from the death, because the glitch will cancel the Fall Damage.
W:A Beta versions since 3.6.28.0 log instances of the "alien" glitch (with the "Export Log" feature).