Difference between revisions of "Talk:High Air Viscosity"
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Obviously, this idea is the same as [[Low Gravity]]. --[[User:Explorer09|Explorer09]] 03:22, 19 December 2009 (UTC) | Obviously, this idea is the same as [[Low Gravity]]. --[[User:Explorer09|Explorer09]] 03:22, 19 December 2009 (UTC) | ||
: No it's not it's like RubberWorm Air Viscosity. It's different of setting a low gravity. But if you feel this necessity to remove this page, you can do it. --[[User:FoxHound|FoxHound]] 14:48, 19 December 2009 (UTC) | : No it's not it's like RubberWorm Air Viscosity. It's different of setting a low gravity. But if you feel this necessity to remove this page, you can do it. --[[User:FoxHound|FoxHound]] 14:48, 19 December 2009 (UTC) | ||
+ | : If what I learned is correct, increasing the air viscosity does nothing but slows the game down. Namely, a world with high air viscosity would look normal if the time were "fast-forwarding". (Please correct me if I'm wrong) —[[User:Explorer09|Explorer09]] 06:49, 20 December 2009 (UTC) |
Revision as of 06:49, 20 December 2009
Obviously, this idea is the same as Low Gravity. --Explorer09 03:22, 19 December 2009 (UTC)
- No it's not it's like RubberWorm Air Viscosity. It's different of setting a low gravity. But if you feel this necessity to remove this page, you can do it. --FoxHound 14:48, 19 December 2009 (UTC)
- If what I learned is correct, increasing the air viscosity does nothing but slows the game down. Namely, a world with high air viscosity would look normal if the time were "fast-forwarding". (Please correct me if I'm wrong) —Explorer09 06:49, 20 December 2009 (UTC)