Difference between revisions of "Mission records"
From Worms Knowledge Base
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CyberShadow (Talk | contribs) (reverted gay named colors to original hex colors) |
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− | CS 2007.01.15 | + | CS 2007.01.15 It would be nice to keep a record of changes done to this file, thus starting this log. |
− | + | Fixing some XHTML/CSS errors, also adding Mr.Bad's record for mission 27. | |
Run 2007.02.03 Added ChuCha's record for mission 6. | Run 2007.02.03 Added ChuCha's record for mission 6. | ||
− | + | Highlighting 'recent' records in red, per Mr.Bad's suggestion. About a week should do. | |
− | DJE 2007.02.17 | + | DJE 2007.02.17 Formalized notation for when unassisted takes more turns than tool-assisted: "x.xx (xx%), x turns (xx%)" |
− | + | And added Lex's new mission 24 tool-assisted record (wow!) | |
Run 2007.02.23 Added Lex's TA records for 24 and 32 | Run 2007.02.23 Added Lex's TA records for 24 and 32 | ||
DJE 2007.03.23 Added Lex's TA record for 25 | DJE 2007.03.23 Added Lex's TA record for 25 | ||
− | Run 2007.11.05 | + | Run 2007.11.05 Added Kinoman's new record for mission 1 |
− | Run 2007.11.11 | + | Run 2007.11.11 Added Kinoman's new record for mission 25 |
− | Run 2007.11.18 | + | Run 2007.11.18 Added Kinoman's new records for mission 11, 15, 24, 32 |
− | + | Added Mr Bad's new records for mission 24 | |
− | Run 2007.11.20 | + | Run 2007.11.20 Added Kinoman's new records for 24 and 13 |
− | CS 2009.05.06 | + | CS 2009.05.06 Moved this page to the WKB - the page history summaries should be used for describing further changes |
--> | --> | ||
− | {|style="margin: 1em auto 1em auto; background:white; width:65%; text-align:left; font-size: 85%;" | + | {|style="margin: 1em auto 1em auto; background-color: white; width:65%; text-align:left; font-size: 85%;" |
− | |- style="background: | + | |- style="background-color: #B0B0B0;" |
|colspan="2" style="text-align:center;" | Mission Records | |colspan="2" style="text-align:center;" | Mission Records | ||
|- | |- | ||
− | |colspan="2" style="background: | + | |colspan="2" style="background-color: #F0F0F0;" | Thanks to the Replay feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays. |
If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[CyberShadow]] (or a [http://worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here. | If you have a replay in which you completed a mission in a record time or record number of turns, please send it to [[CyberShadow]] (or a [http://worms2d.info/?title=Special%3AListUsers&group=sysop WKB SysOp]) with your WormNET nickname so that we can upload it here. | ||
|- | |- | ||
− | |colspan="2" style="background: | + | |colspan="2" style="background-color: #E0E0E0; text-align:center; font-size:130%" | '''Understanding this table''' |
|- | |- | ||
− | |style="background: | + | |style="background-color: #E0E0E0; width:12%;" | Method credit |
− | |style="background: | + | |style="background-color: #F0F0F0;" | Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas. |
|- | |- | ||
− | |style="background: | + | |style="background-color: #E0E0E0; width:12%;" | Turns and Time |
− | |style="background: | + | |style="background-color: #F0F0F0;" | The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file. |
The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions. | The number of turns used is always considered first when determining the best run of a mission. This is to prevent players from using an indefinite number of 0-second turns to win missions. | ||
|- | |- | ||
− | |style="background: | + | |style="background-color: #E0E0E0; width:12%;" | Tool-assisted speedruns |
− | |style="background: | + | |style="background-color: #F0F0F0;" | These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at [http://tasvideos.org/ NESVideos], which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet. |
Line 45: | Line 45: | ||
Tool-assisted speedruns can be regarded as goal times for unassisted players to strive for in their attempts. | Tool-assisted speedruns can be regarded as goal times for unassisted players to strive for in their attempts. | ||
|- | |- | ||
− | |style="background: | + | |style="background-color: #E0E0E0; width:12%;" | Compared to tool-assisted |
− | |style="background: | + | |style="background-color: #F0F0F0;" | This comparison shows how many seconds the current record is short of the tool-assisted speedrun, and a percentage value which is calculated as (toolassisted time)/(record time). If we take the tool-assisted replay to be perfect, then this gives us an idea of how close the record holder was to achieving unbeatable perfection in his speedrun. The higher the percentage, the closer it was. |
|- | |- | ||
− | |style="background: | + | |style="background-color: #E0E0E0; width:12%;" | Highlighted |
− | |style="background: | + | |style="background-color: #F0F0F0;" | Highlighted table elements indicate the most recent updates. For a list of updates, view this page's source code. |
|} | |} | ||
− | {|style="background:white; width:100%; text-align:left; font-size: 85%;" | + | {|style="background-color: white; width:100%; text-align:left; font-size: 85%;" |
|- | |- | ||
|colspan="2" | Last revision:<br/>2007-07-04 | |colspan="2" | Last revision:<br/>2007-07-04 | ||
− | |colspan="5" style="background: | + | |colspan="5" style="background-color: #B0B0B0;" | Unassisted speedruns |
− | |colspan="4" style="background: | + | |colspan="4" style="background-color: #B0B0B0;" | Tool-assisted speedruns |
|style="text-align:right;" | [http://worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)] | |style="text-align:right;" | [http://worms2d.info/files/replays "replays" directory<br/>(contains archived speedruns)] | ||
− | |- style="background: | + | |- style="background-color: #B0B0B0;" |
|style="width: 110px" |Mission | |style="width: 110px" |Mission | ||
|style="width: 20px" |# | |style="width: 20px" |# | ||
Line 71: | Line 71: | ||
|style="width: 40px" |Time | |style="width: 40px" |Time | ||
<!-- |style="width: 300px" -->|Comments | <!-- |style="width: 300px" -->|Comments | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|Pumpkin Problems | |Pumpkin Problems | ||
|01 | |01 | ||
− | |style="background: | + | |style="background-color: #E0BBBB;" | [http://worms2d.info/files/replays/%5Bwa01%5D%5B1%5D%5B7.48%5D%5BKINOMAN%5D.wagame KINOMAN] |
|Lex<br/>ICEMAN<br/>BarmaN | |Lex<br/>ICEMAN<br/>BarmaN | ||
|1 | |1 | ||
Line 84: | Line 84: | ||
|6.86 | |6.86 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Operation Market Garden | |Operation Market Garden | ||
|02 | |02 | ||
Line 97: | Line 97: | ||
|0.00 | |0.00 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|All Quiet in the Library | |All Quiet in the Library | ||
|03 | |03 | ||
Line 110: | Line 110: | ||
|5.28 | |5.28 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Cool as Ice | |Cool as Ice | ||
|04 | |04 | ||
Line 123: | Line 123: | ||
|1.20 | |1.20 | ||
|In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds. | |In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds. | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|Do the Locomotion | |Do the Locomotion | ||
|05 | |05 | ||
Line 136: | Line 136: | ||
|20.80<br/>3.56 | |20.80<br/>3.56 | ||
|* This calculation is in regard to the first tool-assisted replay. The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee. | |* This calculation is in regard to the first tool-assisted replay. The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee. | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Sand in Your Eye | |Sand in Your Eye | ||
|06 | |06 | ||
Line 149: | Line 149: | ||
|15.50 | |15.50 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|Not Mushroom Out There | |Not Mushroom Out There | ||
|07 | |07 | ||
Line 162: | Line 162: | ||
|0.74 | |0.74 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Big Shot | |Big Shot | ||
|08 | |08 | ||
Line 175: | Line 175: | ||
|35.78 | |35.78 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|Water Surprise | |Water Surprise | ||
|09 | |09 | ||
Line 188: | Line 188: | ||
|15.44<br/>12.66 | |15.44<br/>12.66 | ||
|* This calculation is in regard to the first tool-assisted replay, since the second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet. | |* This calculation is in regard to the first tool-assisted replay, since the second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet. | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Jurassic Worm | |Jurassic Worm | ||
|10 | |10 | ||
Line 201: | Line 201: | ||
|2.66 | |2.66 | ||
|Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds. | |Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds. | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|Chemical Warfare | |Chemical Warfare | ||
|11 | |11 | ||
− | |style="background: | + | |style="background-color: #E0BBBB;" | [http://worms2d.info/files/replays/%5Bwa11%5D%5B6%5D%5B29.76%5D%5BKINOMAN%5D.wagame KINOMAN] |
|Lex | |Lex | ||
|6 | |6 | ||
Line 214: | Line 214: | ||
|9.34 | |9.34 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|No Substitute | |No Substitute | ||
|12 | |12 | ||
Line 227: | Line 227: | ||
|3.06 | |3.06 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|Who Left the Flood-Gates Open | |Who Left the Flood-Gates Open | ||
|13 | |13 | ||
− | |style="background: | + | |style="background-color: #E0BBBB;" | [http://worms2d.info/files/replays/%5Bwa13%5D%5B5%5D%5B56.44%5D%5BKINOMAN%5D.wagame KINOMAN] |
|c0o1 | |c0o1 | ||
|5 | |5 | ||
Line 240: | Line 240: | ||
|3.76 | |3.76 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Super Sheep to the Rescue! | |Super Sheep to the Rescue! | ||
|14 | |14 | ||
Line 253: | Line 253: | ||
|3.18 | |3.18 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|Hot Stuff | |Hot Stuff | ||
|15 | |15 | ||
− | |style="background: | + | |style="background-color: #E0BBBB;" | [http://worms2d.info/files/replays/%5Bwa15%5D%5B1%5D%5B14.22%5D%5BKINOMAN%5D.wagame KINOMAN] |
|Lex<br/>Deadcode | |Lex<br/>Deadcode | ||
|1 | |1 | ||
Line 266: | Line 266: | ||
|2.68 | |2.68 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Trouble on Mount Wormore | |Trouble on Mount Wormore | ||
|16 | |16 | ||
Line 279: | Line 279: | ||
|7.88 | |7.88 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|Chateau Assassin | |Chateau Assassin | ||
|17 | |17 | ||
Line 292: | Line 292: | ||
|24.28 | |24.28 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Rescue Agent Dennis | |Rescue Agent Dennis | ||
|18 | |18 | ||
Line 305: | Line 305: | ||
|0.02 | |0.02 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|Horny Nuke | |Horny Nuke | ||
|19 | |19 | ||
Line 318: | Line 318: | ||
|10.88 | |10.88 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Rumble in the Farmyard | |Rumble in the Farmyard | ||
|20 | |20 | ||
Line 331: | Line 331: | ||
|10.50 | |10.50 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|Wooden Ambush | |Wooden Ambush | ||
|21 | |21 | ||
Line 344: | Line 344: | ||
|11.30 | |11.30 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Go Bananas | |Go Bananas | ||
|22 | |22 | ||
Line 357: | Line 357: | ||
|5.30<br/>2.48 | |5.30<br/>2.48 | ||
|* This calculation is in regard to the first tool-assisted replay. The second tool-assisted replay is thought to be humanly impossible. | |* This calculation is in regard to the first tool-assisted replay. The second tool-assisted replay is thought to be humanly impossible. | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|The Drop Zone | |The Drop Zone | ||
|23 | |23 | ||
Line 370: | Line 370: | ||
|3.14 | |3.14 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Countdown to Armageddon | |Countdown to Armageddon | ||
|24 | |24 | ||
− | |style="background: | + | |style="background-color: #E0BBBB;" | [http://worms2d.info/files/replays/%5Bwa24%5D%5B3%5D%5B3.94%5D%5BKINOMAN%5D.wagame KINOMAN] |
|c0o1<br/>Lex<br/>Mr.Bad | |c0o1<br/>Lex<br/>Mr.Bad | ||
|3 | |3 | ||
Line 383: | Line 383: | ||
|3.42 | |3.42 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|Mars Star | |Mars Star | ||
|25 | |25 | ||
− | |style="background: | + | |style="background-color: #E0BBBB;" | [http://worms2d.info/files/replays/%5Bwa25%5D%5B1%5D%5B3.54%5D%5BKINOMAN%5D.wagame KINOMAN] |
|M3ntal<br/>Deadcode<br/>SpideR | |M3ntal<br/>Deadcode<br/>SpideR | ||
|1 | |1 | ||
Line 396: | Line 396: | ||
|3.04<br/>1.98 | |3.04<br/>1.98 | ||
|* This calculation is in regard to the first tool-assisted replay. The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not. | |* This calculation is in regard to the first tool-assisted replay. The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not. | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Mad Cows | |Mad Cows | ||
|26 | |26 | ||
Line 409: | Line 409: | ||
|0.14 | |0.14 | ||
|This tool-assisted speedrun beats the previous run by Deadcode by a mere 3 frames! All extraneous movement has been eliminated, leaving only worm selection frames. | |This tool-assisted speedrun beats the previous run by Deadcode by a mere 3 frames! All extraneous movement has been eliminated, leaving only worm selection frames. | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Mad Cows (with bug) | |Mad Cows (with bug) | ||
|26 | |26 | ||
Line 422: | Line 422: | ||
| | | | ||
|This record exploits a bug whereby one of the CPU worms is placed randomly. | |This record exploits a bug whereby one of the CPU worms is placed randomly. | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|Bazooka on the Rocks | |Bazooka on the Rocks | ||
|27 | |27 | ||
Line 435: | Line 435: | ||
|0.00 | |0.00 | ||
|The tool-assisted replay was made with an old version of WA, with which the wind on the first turn is different from that of the latest version. | |The tool-assisted replay was made with an old version of WA, with which the wind on the first turn is different from that of the latest version. | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Stolen Goods | |Stolen Goods | ||
|28 | |28 | ||
Line 448: | Line 448: | ||
|6.32 | |6.32 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|Sinking Icecap | |Sinking Icecap | ||
|29 | |29 | ||
Line 461: | Line 461: | ||
|6.78 | |6.78 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Aim Long, Aim True | |Aim Long, Aim True | ||
|30 | |30 | ||
Line 474: | Line 474: | ||
|0.10 | |0.10 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|Goody Two-Shoes | |Goody Two-Shoes | ||
|31 | |31 | ||
Line 487: | Line 487: | ||
|7.80 | |7.80 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #E0E0E0;" |
|Trouble in the Toy Store | |Trouble in the Toy Store | ||
|32 | |32 | ||
− | |style="background: | + | |style="background-color: #E0BBBB;" | [http://worms2d.info/files/replays/%5Bwa32%5D%5B4%5D%5B35.86%5D%5BKINOMAN%5D.wagame KINOMAN] |
|Face | |Face | ||
|4 | |4 | ||
Line 500: | Line 500: | ||
|3.24 | |3.24 | ||
| | | | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|Spectral Recovery | |Spectral Recovery | ||
|33 | |33 | ||
Line 516: | Line 516: | ||
− | {|style="margin: 1em auto 1em auto; background:white; width:400px; text-align:center; font-size: 85%;" | + | {|style="margin: 1em auto 1em auto; background-color: white; width:400px; text-align:center; font-size: 85%;" |
|Credits | |Credits | ||
− | |- style="background: | + | |- style="background-color: #F0F0F0;" |
|This page was originally maintained by [[People/Run|Run]] on his [http://www.nanacide.com/ Nanacide] website, and was moved to the Worms Knowledge Base in May 2009.<br/><br/><br/> | |This page was originally maintained by [[People/Run|Run]] on his [http://www.nanacide.com/ Nanacide] website, and was moved to the Worms Knowledge Base in May 2009.<br/><br/><br/> | ||
We would like to thank:<br/><br/> | We would like to thank:<br/><br/> |
Revision as of 02:38, 7 May 2009
Mission Records | |
Thanks to the Replay feature introduced by the WA Updates, some players are recording their mission attempts to show how some missions can be completed in record times with the use of ingenius methods or mesmerising skill. Below is a table of these "world records". Click the links to download the replays.
| |
Understanding this table | |
Method credit | Getting a record is not simply a case of speed and reflexes. Missions can be completed in a large variety of ways, some faster than others, and some less obvious than others. As well as those that achieve records through their skill, so should players who have developed a new method (or part of it) deserve credit for their ideas. |
Turns and Time | The time counted for these speedruns is the human team's total turn time, not including retreat time. The time taken for enemy worms to take their turn, crates to land, health to be deducted, etc, is not counted. An easy way to find this time in a replay of your own is to export a log of your replay by right-clicking it and choosing "Export Log", open the resulting log file (which will be in the same folder with the same file name as a "*.log" file) and check the time displayed after the first instance of "Turn:", which is near the end of the file.
|
Tool-assisted speedruns | These tool-assisted speedruns are similar in nature to tool-assisted speedruns for console games, such as the ones hosted at NESVideos, which archives complete speedruns of various classic console games. However, special tools were developed by Deadcode specifically for Worms Armageddon, because there is no emulation system which runs WA with tools already built in. The tools are still in development, and are not nearly as powerful as they could be yet.
|
Compared to tool-assisted | This comparison shows how many seconds the current record is short of the tool-assisted speedrun, and a percentage value which is calculated as (toolassisted time)/(record time). If we take the tool-assisted replay to be perfect, then this gives us an idea of how close the record holder was to achieving unbeatable perfection in his speedrun. The higher the percentage, the closer it was. |
Highlighted | Highlighted table elements indicate the most recent updates. For a list of updates, view this page's source code. |
Last revision: 2007-07-04 |
Unassisted speedruns | Tool-assisted speedruns | "replays" directory (contains archived speedruns) | ||||||||
Mission | # | Record holder | Method credit | Turns | Time | Compared to tool-assisted | Record holder | Method credit | Turns | Time | Comments |
Pumpkin Problems | 01 | KINOMAN | Lex ICEMAN BarmaN |
1 | 7.48 | 0.62 (92%) | Lex | Lex, Deadcode, BarmaN | 1 | 6.86 | |
Operation Market Garden | 02 | ChuCha | ChuCha | 4 | 6.10 | 6.10 (0%) | Lex | Lex | 2 | 0.00 | |
All Quiet in the Library | 03 | Lex | ChuCha Lex |
3 | 20.30 | 13.62 (33%) | Lex | c0o1, Deadcode, Lex | 3 | 5.28 | |
Cool as Ice | 04 | ChuCha | Run Deadcode |
1 | 1.46 | 0.26 (82%) | Deadcode | Run, Deadcode | 1 | 1.20 | In both replays, a parachute is deployed to skip the landing animation, enabling the uzi to be fired 0.36 seconds earlier. The unassisted record beats Deadcode's old tool-assisted record, which had a time of 1.56 seconds. |
Do the Locomotion | 05 | Alex13 | c0o1 | 2 | 30.60 | 9.80 (68%)* | Deadcode Lex |
c0o1, Deadcode M3ntal, Deadcode, Lex |
2 2 |
20.80 3.56 |
* This calculation is in regard to the first tool-assisted replay. The second tool-assisted replay is thought to be humanly impossible, because it requires a girder to be placed instantly to avoid losing momentum on the bungee. |
Sand in Your Eye | 06 | ChuCha | c0o1 | 3 | 32.72 | 17.22 (47%) | Deadcode | c0o1, Deadcode | 3 | 15.50 | |
Not Mushroom Out There | 07 | Deadcode | Deadcode Quasi Qubit |
1 | 6.74 | 6.00 (11%) | Wyvern | Deadcode | 1 | 0.74 | |
Big Shot | 08 | SpideR | zippeurfou SpideR |
2 | 42.06 | 6.28 (85%) | Deadcode | Deadcode | 2 | 35.78 | |
Water Surprise | 09 | Nekton | Deadcode Bloopy Nekton |
3 | 40.36 | 24.92 (38%)* | Deadcode Deadcode |
Deadcode, Bloopy Deadcode |
3 3 |
15.44 12.66 |
* This calculation is in regard to the first tool-assisted replay, since the second replay involves a carefully-timed backflip through a mine's trigger-area (which the mine checks every 0.2 seconds), a task impossible for a human to judge. However, it is possible on luck alone. Also, avoiding this mine without passing through the trigger-area hasn't been ruled out beyond doubt yet. |
Jurassic Worm | 10 | Mr.Bad | M3ntal | 1 | 3.82 | 1.16 (70%) | Lex | 1 | 2.66 | Interesting note: The current unassisted record is faster than Deadcode's first tool-assisted record of 4.22 seconds. | |
Chemical Warfare | 11 | KINOMAN | Lex | 6 | 29.76 | +1 turn faster | Lex | 5 | 9.34 | ||
No Substitute | 12 | Lex | c0o1 Lex |
2 | 5.46 | 2.40 (56%) | Deadcode | 2 | 3.06 | ||
Who Left the Flood-Gates Open | 13 | KINOMAN | c0o1 | 5 | 56.44 | 69.40 (9%) | Deadcode | 5 | 3.76 | ||
Super Sheep to the Rescue! | 14 | c0o1 | Deadcode | 1 | 4.04 | 0.86 (79%) | Deadcode | 1 | 3.18 | ||
Hot Stuff | 15 | KINOMAN | Lex Deadcode |
1 | 14.22 | 11.55 (19%) | Deadcode | 1 | 2.68 | ||
Trouble on Mount Wormore | 16 | Mr.Bad | Deadcode | 1 | 12.02 | 4.14 (66%) | Deadcode | 1 | 7.88 | ||
Chateau Assassin | 17 | Wyvern | Wyvern | 2 | 29.00 | Deadcode | 1 | 24.28 | |||
Rescue Agent Dennis | 18 | Mr.Bad | Sprek Djoszee Lex Wyvern |
3 | 6.20 | 6.18 (0.3%) | Lex | 3 | 0.02 | ||
Horny Nuke | 19 | Wyvern | Sprek Lex Wyvern |
5 | 41.30 | +1 turn faster | Deadcode | 4 | 10.88 | ||
Rumble in the Farmyard | 20 | Mr.Bad | c0o1 Face |
4 | 20.84 | 10.34 (50%) | Deadcode | 4 | 10.50 | ||
Wooden Ambush | 21 | Lex | c0o1 Lex |
3 | 19.60 | +1 turn faster | Deadcode | 2 | 11.30 | ||
Go Bananas | 22 | Lex | Deadcode | 2 | 6.94 | 1.64 (76%)* | Deadcode Lex |
2 2 |
5.30 2.48 |
* This calculation is in regard to the first tool-assisted replay. The second tool-assisted replay is thought to be humanly impossible. | |
The Drop Zone | 23 | Lex | X101 | 2 | 24.60 | 5.24 (79%) | Lex | Lex | 2 | 3.14 | |
Countdown to Armageddon | 24 | KINOMAN | c0o1 Lex Mr.Bad |
3 | 3.94 | +1 turn faster | Lex | 2 | 3.42 | ||
Mars Star | 25 | KINOMAN | M3ntal Deadcode SpideR |
1 | 3.54 | 0.50 (86%) | Deadcode Lex |
1 1 |
3.04 1.98 |
* This calculation is in regard to the first tool-assisted replay. The second tool-assisted replay is thought to be humanly impossible. Note that in the first tool-assisted replay, the player's worm survives, whereas in the current unassisted replay it does not. | |
Mad Cows | 26 | Wyvern | Lex Wyvern |
3 | 7.00 | 6.86 (98%) | Lex | Deadcode, Lex | 3 | 0.14 | This tool-assisted speedrun beats the previous run by Deadcode by a mere 3 frames! All extraneous movement has been eliminated, leaving only worm selection frames. |
Mad Cows (with bug) | 26 | c0o1 | c0o1 | 2 | 28.68 | This record exploits a bug whereby one of the CPU worms is placed randomly. | |||||
Bazooka on the Rocks | 27 | Mr.Bad | Deadcode, Lex | 2 | 0.00 | 0.00 (100%) | Lex | Deadcode, Lex | 2 | 0.00 | The tool-assisted replay was made with an old version of WA, with which the wind on the first turn is different from that of the latest version. |
Stolen Goods | 28 | Mr.Bad | c0o1 | 2 | 12.88 | 6.56 (49%) | Deadcode | c0o1, Deadcode, Lex | 2 | 6.32 | |
Sinking Icecap | 29 | Lex | c0o1 | 3 | 22.64 | +1 turn faster | Deadcode and Lex | 2 | 6.78 | ||
Aim Long, Aim True | 30 | c0o1 | c0o1 | 4 | 12.04 | 11.94 (1%) | Deadcode | 3 | 0.10 | ||
Goody Two-Shoes | 31 | Lex | Lex Deadcode |
3 | 15.70 | 7.90 (50%) | Lex | 3 | 7.80 | ||
Trouble in the Toy Store | 32 | KINOMAN | Face | 4 | 35.86 | 32.62 (9%) | Lex | 4 | 3.24 | ||
Spectral Recovery | 33 | Mr.Bad | M3ntal BarmaN Mr.Bad |
9 * | 19.04 | 7.54 (60%) | Lex | Deadcode, Lex | 7 * | 6.20 | * Although the mission is not complete until the crate is collected, turns that are instantaneously skipped while waiting for the crate to land have been discounted. The record replay and the TA replay are therefore considered 9- and 8-turn solutions respectively. |
Credits |
This page was originally maintained by Run on his Nanacide website, and was moved to the Worms Knowledge Base in May 2009. We would like to thank: |