Difference between revisions of "Grenade"
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− | {{ParentArticle|[[ | + | {{ParentArticle|[[Weapons]]}} |
− | {{Weapon|[[Image: | + | [[Image:Double bank grenade shot exactly 30HP.gif|frame|left|Double bank grenade shot (exactly 30HP)]] |
− | |Projectile | + | {{Weapon|[[Image:IconGrenade.svg|48px]]|Grenade |
+ | |Timed Projectile | ||
|F2 (x1) | |F2 (x1) | ||
− | |50hp injury (max.), | + | |50hp injury (max.), Small circular crater |
− | Small circular crater | + | |
|Worms, Worms DC, Worms 2, W:A, WWP}} | |Worms, Worms DC, Worms 2, W:A, WWP}} | ||
− | {| | + | {{Power|15em}} |
− | + | ||
|- | |- | ||
!Power | !Power | ||
− | ! | + | !Maximum<br/>injury |
+ | !Crater<br/>diameter | ||
|- | |- | ||
|11 | |11 | ||
− | | | + | |25 hp |
+ | |47 px | ||
|- | |- | ||
|12 | |12 | ||
− | | | + | |35 |
+ | |73 | ||
|- | |- | ||
|1 | |1 | ||
− | | | + | |40 |
+ | |85 | ||
|- | |- | ||
|2 | |2 | ||
− | | | + | |45 |
+ | |85 | ||
|- | |- | ||
|3 | |3 | ||
− | | | + | |50 |
+ | |97 | ||
|- | |- | ||
|4 | |4 | ||
− | | | + | |55 |
+ | |111 | ||
|- | |- | ||
|5 | |5 | ||
− | | | + | |60 |
+ | |123 | ||
|- | |- | ||
|19 | |19 | ||
− | | | + | |65 |
+ | |123 | ||
|- | |- | ||
|14 | |14 | ||
− | | | + | |75 |
+ | |147 | ||
|- | |- | ||
|15 | |15 | ||
− | | | + | |100 |
− | |} | + | |199 |
− | + | {{Power-end}} | |
− | The Grenade is a projectile weapon which can be used at a variable power at any angle. The grenade bounces on impact, and explodes only after the fuse has expired. The fuse can be set at 1-5 seconds by the player. The | + | |
+ | The '''Grenade''' (sometimes referred as '''Nade''' in [[Terminology|worms terminology]]) is a projectile weapon which can be used at a variable power at any angle. The grenade bounces on impact, and explodes only after the fuse has expired. The fuse can be set at 1-5 seconds by the player. The player can also set a bounce setting for the grenade by pressing the + ("MAX bounce") and - ("MIN bounce") keys. On the MAX bounce setting, bounces reduce the horizontal speed by 4% and the vertical speed by 40%. On the MIN setting, they reduce the horizontal speed by 4% and the vertical speed by 70%. | ||
== Tactics == | == Tactics == | ||
+ | [[Image:backflipping an enemy worm into a grenade.gif|thumb|right|Backflipping an enemy worm into a grenade will hurt your own worm, but may launch the enemy worm very far.]] | ||
* When fired at a shallow angle into the water, the grenade will skip on the surface of the water. | * When fired at a shallow angle into the water, the grenade will skip on the surface of the water. | ||
* When fired upward at a near-vertical angle with full power, a four second fuse will ensure that the grenade explodes approximately at the same altitude that it was fired, allowing for somewhat predictable shots. | * When fired upward at a near-vertical angle with full power, a four second fuse will ensure that the grenade explodes approximately at the same altitude that it was fired, allowing for somewhat predictable shots. | ||
− | * | + | * Many players use grenades like [[Mine|Mines]], where they place it on the head of the opponent worm by standing on top of them and firing straight up or down at a low power. Unlike a mine, however, the worm will not be flown into the air, but will instead be blasted into the ground, so there still is a fundamental difference between using the two weapons in this way. |
− | + | * If placed above a worm and with the correct timing, the grenade can be used to throw a worm standing on an inclination very far by backflipping to knock the worm upwards with a certain speed. This will hurt your own worm, but it may be useful to plop the enemy worm. | |
+ | * In schemes that use the feature "Weapon Use Doesn't End Turn" of the [[Extended Scheme Options]], it's possible to make multiple grenades explode at the same time. If timed well, the grenades can launch a worm very, very far. | ||
+ | ** How to do the trick: | ||
+ | # Drop a grenade (from [[Jet Pack]], [[Ninja Rope|Rope]] or downwards with no force is easier) | ||
+ | # Immediately reduce 1 second of the grenade time | ||
+ | # Drop another grenade exactly 1 second after the previous one | ||
+ | # Repeat this process until the explosion | ||
+ | * Grenades will eventually come to rest at the bottom of a trough or pit, if not yet exploded. You can even settle a thrown grenade next to a worm! | ||
+ | * Max bounce can be handy for letting the grenade reliably bounces off terrain rather than settling downwards. This bouncing mechanic allows for bankshots. | ||
== Criticisms, Problems and Weaknesses == | == Criticisms, Problems and Weaknesses == | ||
− | * The grenade | + | * The grenade can only bounce horizontally and vertically, and so may not bounce as expected on a slope. It is possible for the grenade to bounce horizontally and vertically in the same frame. |
+ | |||
+ | == External links == | ||
+ | {{Wormopedia}} | ||
+ | |||
+ | {{Weapons}} |
Latest revision as of 06:48, 25 August 2024
(Up to Weapons)
Grenade | |
---|---|
Type: | Timed Projectile |
Keyboard selection: | F2 (x1) |
Standard effects: | 50hp injury (max.), Small circular crater |
Present in: | Worms, Worms DC, Worms 2, W:A, WWP |
|
The Grenade (sometimes referred as Nade in worms terminology) is a projectile weapon which can be used at a variable power at any angle. The grenade bounces on impact, and explodes only after the fuse has expired. The fuse can be set at 1-5 seconds by the player. The player can also set a bounce setting for the grenade by pressing the + ("MAX bounce") and - ("MIN bounce") keys. On the MAX bounce setting, bounces reduce the horizontal speed by 4% and the vertical speed by 40%. On the MIN setting, they reduce the horizontal speed by 4% and the vertical speed by 70%.
Tactics
- When fired at a shallow angle into the water, the grenade will skip on the surface of the water.
- When fired upward at a near-vertical angle with full power, a four second fuse will ensure that the grenade explodes approximately at the same altitude that it was fired, allowing for somewhat predictable shots.
- Many players use grenades like Mines, where they place it on the head of the opponent worm by standing on top of them and firing straight up or down at a low power. Unlike a mine, however, the worm will not be flown into the air, but will instead be blasted into the ground, so there still is a fundamental difference between using the two weapons in this way.
- If placed above a worm and with the correct timing, the grenade can be used to throw a worm standing on an inclination very far by backflipping to knock the worm upwards with a certain speed. This will hurt your own worm, but it may be useful to plop the enemy worm.
- In schemes that use the feature "Weapon Use Doesn't End Turn" of the Extended Scheme Options, it's possible to make multiple grenades explode at the same time. If timed well, the grenades can launch a worm very, very far.
- How to do the trick:
- Drop a grenade (from Jet Pack, Rope or downwards with no force is easier)
- Immediately reduce 1 second of the grenade time
- Drop another grenade exactly 1 second after the previous one
- Repeat this process until the explosion
- Grenades will eventually come to rest at the bottom of a trough or pit, if not yet exploded. You can even settle a thrown grenade next to a worm!
- Max bounce can be handy for letting the grenade reliably bounces off terrain rather than settling downwards. This bouncing mechanic allows for bankshots.
Criticisms, Problems and Weaknesses
- The grenade can only bounce horizontally and vertically, and so may not bounce as expected on a slope. It is possible for the grenade to bounce horizontally and vertically in the same frame.