Difference between revisions of "Objects touching water no longer collide with land"

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(Gif and ReplayBox of the glitch being done using Mole Bomb.)
(1 new replay from a russian website.)
 
(One intermediate revision by the same user not shown)
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{{ReplayBox|CollisionGlitch_Pigeon.WAgame|A homing pigeon is|affected by this glitch at 00:07:05}}
 
{{ReplayBox|CollisionGlitch_Pigeon.WAgame|A homing pigeon is|affected by this glitch at 00:07:05}}
 
{{ReplayBox|CollisionGlitch_Mole.WAgame|A mole being affected by this glitch}}
 
{{ReplayBox|CollisionGlitch_Mole.WAgame|A mole being affected by this glitch}}
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{{ReplayBox|ghost_granade.WAgame|Grenade-like weapons being affected by this glitch}}
 
[[Image:Drowningworminair.png|thumb|right|A worm affected by this glitch.]]
 
[[Image:Drowningworminair.png|thumb|right|A worm affected by this glitch.]]
 
Sometimes, when objects touch water (but don't sink), they lose their property to collide with land.
 
Sometimes, when objects touch water (but don't sink), they lose their property to collide with land.
  
This may happen to a skimming worm, or a projectile (such as Grenade) hitting the bottom border of the level when the water is at [[water drops]] level. The glitch probably happens because the check that adjusts an object's collision properties uses different logic than the one that causes objects to sink - or that the latter check happens one frame after the former.
+
This may happen to a skimming worm, or a weapon (such as Grenade) hitting the bottom border of the level when the water is at [[water drops]] level. The glitch probably happens because the check that adjusts an object's collision properties uses different logic than the one that causes objects to sink - or that the latter check happens one frame after the former.
  
 
Worms affected by this bug acquire a "drowned worm" sprite, and continue to interact with some game objects, such as mines. This may cause the sprite to change, as can be seen in the example replay.
 
Worms affected by this bug acquire a "drowned worm" sprite, and continue to interact with some game objects, such as mines. This may cause the sprite to change, as can be seen in the example replay.

Latest revision as of 07:19, 31 August 2021

Click to watch (W:A + Beta Update required) W:A replay: The first turn in this WxW demonstrates a
worm flying through land, but still being affected by mines
Download · Info
Click to watch (W:A + Beta Update required) W:A replay: A homing pigeon is
affected by this glitch at 00:07:05
Download · Info
Click to watch (W:A + Beta Update required) W:A replay: A mole being affected by this glitch
Download · Info
Click to watch (W:A + Beta Update required) W:A replay: Grenade-like weapons being affected by this glitch
Download · Info
A worm affected by this glitch.

Sometimes, when objects touch water (but don't sink), they lose their property to collide with land.

This may happen to a skimming worm, or a weapon (such as Grenade) hitting the bottom border of the level when the water is at water drops level. The glitch probably happens because the check that adjusts an object's collision properties uses different logic than the one that causes objects to sink - or that the latter check happens one frame after the former.

Worms affected by this bug acquire a "drowned worm" sprite, and continue to interact with some game objects, such as mines. This may cause the sprite to change, as can be seen in the example replay.

Demonstration
The glitch affecting Mole Bomb
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