Difference between revisions of "Cheats (Worms 2)"

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(Mission codes.)
(External links: name of the source)
 
(15 intermediate revisions by 3 users not shown)
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Cheats in game must be typed in lower-case, surrounded by the two asterisks, and backspace hit at the end.
 
Cheats in game must be typed in lower-case, surrounded by the two asterisks, and backspace hit at the end.
  
* **redblood** - enable blood mode.
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* **redblood** - turns the blood colour red.
 
* **backflip** - enable the ability to perform back-flips.
 
* **backflip** - enable the ability to perform back-flips.
 
* **highjump** - cause jumps to be extra long/high.
 
* **highjump** - cause jumps to be extra long/high.
 
* **godmode** - give worms unlimited health.
 
* **godmode** - give worms unlimited health.
 
* **supershopper** - start a crate shower of secret weapons.
 
* **supershopper** - start a crate shower of secret weapons.
* **sheepheaven** - all crates contain [[Sheep]] weapons, Sheep jump out of crates.
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* **sheepheaven** - all crates contain [[Sheep]] weapons, Sheep jump out of crates, [[Super Sheep]] timer increased.
 
* **suicidebomber** - replace the [[Kamikaze]] with the [[Suicide Bomber]].
 
* **suicidebomber** - replace the [[Kamikaze]] with the [[Suicide Bomber]].
  
==Missions==
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==[[Missions]]==
  
 
In the Offline Multiplayer screen, if only one human-controlled team is selected, the Start Game button will turn into a Missions button. There are 45 missions in Worms 2: the mission progress isn't stored at all, so every time a mission is completed, the next mission's code has to be remembered so it can be loaded at the next Mission session. Similarly, replaying a previously completed mission or skipping to a particular mission also requires using the appropriate mission code.
 
In the Offline Multiplayer screen, if only one human-controlled team is selected, the Start Game button will turn into a Missions button. There are 45 missions in Worms 2: the mission progress isn't stored at all, so every time a mission is completed, the next mission's code has to be remembered so it can be loaded at the next Mission session. Similarly, replaying a previously completed mission or skipping to a particular mission also requires using the appropriate mission code.
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# WESUPPOSETHAT
 
# WESUPPOSETHAT
 
# YOUAREREALLY
 
# YOUAREREALLY
# EXEPTINGTO
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# EXPECTINGTO
# SEEAWONDERFULL
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# SEEAWONDERFUL
 
# CHEATMODEWHEN
 
# CHEATMODEWHEN
 
# FINISHTHEMISSIONS
 
# FINISHTHEMISSIONS
 
# ANDYOUARERIGHT
 
# ANDYOUARERIGHT
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The "wonderful cheat mode" announced in the mission passwords consists of the game giving you the **godmode** cheat:
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<pre>Congratulations! All missions complete!
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Try '<nowiki>**godmode** <---</nowiki>' in the game!</pre>
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== External links ==
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* [https://web.archive.org/web/20020205142431/http://worms.team17.com/worms2/?cheats Archive containing Worms 2 cheats] of the old  http://worms.team17.com website
 +
* [https://web.archive.org/web/20020321140138/http://www.varley9.freeserve.co.uk/wormposs/worms2/cheats.htm Archive of Wormpossible website page with Worms 2 cheats]
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* [https://web.archive.org/web/20020206022352/http://website.lineone.net/~paul.sherratt/Content/Cheats/index.htm Another archive of old website page with Worms 2 cheats]
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* [https://web.archive.org/web/20020206081724/http://website.lineone.net/~paul.sherratt/Content/Codes/index.htm Archive of old website page with Worms 2 mission codes]
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* [https://web.archive.org/web/20001004102805/http://www.fortunecity.com/underworld/worms/694/cheats.html Archive source for Worms 2 cheats]
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* [https://web.archive.org/web/20020425172310/http://worms.strategy-gaming.com/wormsthinktank/w2codes.shtml  Archive of Worms Think Tank's Worms 2 mission codes]
 +
* [https://web.archive.org/web/20020619021840/http://worms.strategy-gaming.com/wormsthinktank/w2cheats.shtml Archive of Worms Think Tank's Worms 2 cheats]
 +
* [https://www.angelfire.com/ar2/worms/worms2cheats.html Archive of Mole Squadron's Worms 2 cheats]
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* [https://www.angelfire.com/ar2/worms/spcheats.html Archive of Mole Squadron's Worms 2 mission codes]
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* [https://www.angelfire.com/biz4/lightpages/cheats.html Archive of Mole Squadron's Worms 2 mission codes and cheats]
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* [https://web.archive.org/web/20011008110555fw_/http://www.angelfire.com/co3/bobaworm/cheater.html Boba Worm's Worms 2 cheats and mission codes]
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* [https://web.archive.org/web/20010802025749/http://wormscenter.com/cheatcodes.phtml Worms Center's Worms 2 cheats]
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* [https://web.archive.org/web/20001008164541fw_/http://members.aol.com/thewormery/Multi.htm The Wormery's Worms 2 cheats]

Latest revision as of 19:43, 3 January 2024

(Up to Game logic)

Worms 2 contains a number of type-in cheats. It is really the last Worms game to do so in a significant manner. In general, cheats work only in offline games.

Frontend

There are three cheats that can be entered in the frontend

  • The team name can be set to TEAM17MicroProse (pre-patch) or IAmACompletepoof (post-patch) to give all teams unlimited ammo of every weapon, including super weapons.
  • OnDeadlyGround can be entered into the level generator in unpatched games in order to replace all mines with oil drums. In patched games, this becomes a scheme option.
  • OSSETT can be entered into the level generator in order to enable the use of Worms 1 landscape themes.

Ingame

Cheats in game must be typed in lower-case, surrounded by the two asterisks, and backspace hit at the end.

  • **redblood** - turns the blood colour red.
  • **backflip** - enable the ability to perform back-flips.
  • **highjump** - cause jumps to be extra long/high.
  • **godmode** - give worms unlimited health.
  • **supershopper** - start a crate shower of secret weapons.
  • **sheepheaven** - all crates contain Sheep weapons, Sheep jump out of crates, Super Sheep timer increased.
  • **suicidebomber** - replace the Kamikaze with the Suicide Bomber.

Missions

In the Offline Multiplayer screen, if only one human-controlled team is selected, the Start Game button will turn into a Missions button. There are 45 missions in Worms 2: the mission progress isn't stored at all, so every time a mission is completed, the next mission's code has to be remembered so it can be loaded at the next Mission session. Similarly, replaying a previously completed mission or skipping to a particular mission also requires using the appropriate mission code.

The following is a list of all the mission codes. Reading them together tells a little story.

  1. ONCEUPONA
  2. TIMETHEREWERE
  3. SOMESMALLWORMS
  4. WHOGOTVERYVERY
  5. ANNOYEDAND
  6. DECIDEDTO
  7. GOTOARMSIN
  8. ORDERTOWIPE
  9. OUTTHEIR
  10. VICIOUSENEMY
  11. COUNTERPARTS
  12. THEYDEVELOPED
  13. SOMEREALLY
  14. COOLWEAPONSSUCH
  15. ASBANANABOMBS
  16. ANDMAGICBULLETS
  17. THEYTRAINED
  18. ALLNIGHTAND
  19. EVERYDAYSOTHEY
  20. WOULDBECOME
  21. PROFICIENT
  22. INTHEIRWORMLY
  23. WAYSSOMETIMES
  24. THEYWOULDSHOOT
  25. GRANNIESJUST
  26. FORFUNANDLAUGH
  27. ABOUTITINTHE
  28. EVENINGTIME
  29. WEAPOLOGISEON
  30. BEHALFOFALLTHE
  31. TERRITORIESTHAT
  32. WEWENTTOTHE
  33. TROUBLEOFTRANSLATING
  34. WORMS2INTOBUTWE
  35. DIDNTHAVETIMETO
  36. TRANSLATETHESE
  37. PASSWORDSNOTTHAT
  38. THEYNEEDTOBEDONE
  39. WESUPPOSETHAT
  40. YOUAREREALLY
  41. EXPECTINGTO
  42. SEEAWONDERFUL
  43. CHEATMODEWHEN
  44. FINISHTHEMISSIONS
  45. ANDYOUARERIGHT


The "wonderful cheat mode" announced in the mission passwords consists of the game giving you the **godmode** cheat:

Congratulations! All missions complete!



Try '**godmode** <---' in the game!

External links

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