Difference between revisions of "WormNET (Worms Armageddon)"
From Worms Knowledge Base
(→Channels) |
(→Channels: Archive page that Deadcode found about RopersHeaven creation) |
||
(42 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ParentArticle|[[ | + | {{ParentArticle|[[Game logic]]}} |
− | WormNET is the on-line multi-player system for [[Worms Armageddon]]. | + | :''For WormNETs from other games, see [[WormNET (disambiguation)]].'' |
+ | |||
+ | WormNET is the on-line multi-player system for [[Worms Armageddon]]. See [[Using WormNET]] for a WormNET guide, and [[Etiquette]] for the social aspects of WormNET. | ||
== Overview == | == Overview == | ||
Line 20: | Line 22: | ||
* when a player hosts a game, Worms sends a "create game" request via '''Game.asp'''<nowiki>; when the actual game starts (no more people can join) or when the host exits before the game starts, a similar "close game" request is sent.</nowiki> | * when a player hosts a game, Worms sends a "create game" request via '''Game.asp'''<nowiki>; when the actual game starts (no more people can join) or when the host exits before the game starts, a similar "close game" request is sent.</nowiki> | ||
* when a player hosts or enters a game, he is disconnected from IRC. | * when a player hosts or enters a game, he is disconnected from IRC. | ||
+ | * when a player finishes a ranked game, results get registered with '''ProcessGameResult.asp''' | ||
* when a player exits a game, he must reconnect to WormNET from the beginning. | * when a player exits a game, he must reconnect to WormNET from the beginning. | ||
== Security == | == Security == | ||
− | The WormNET ASP scripts (which are probably PHP scripts disguised as ASP, to preserve compatibility with the URLs hard-coded into the game executable) will only reply to HTTP clients that identify themselves with the '''T17Client/1.2''' user-agent. You can quickly switch user agents with the [http://chrispederick.com/work/firefox/useragentswitcher/ User agent switcher] Firefox extension. | + | The WormNET ASP scripts (which are probably PHP scripts disguised as ASP, to preserve compatibility with the URLs hard-coded into the game executable) will only reply to HTTP clients that identify themselves with the '''T17Client/1.2''' user-agent or newer. You can quickly switch user agents with the [http://chrispederick.com/work/firefox/useragentswitcher/ User agent switcher] Firefox extension. |
− | At the moment of writing this article, the rank and | + | At the moment of writing this article, the rank and login system has been removed from WormNET, because it has been abused several years ago. |
== Channels == | == Channels == | ||
Line 35: | Line 38: | ||
; AnythingGoes : Pf,Be | ; AnythingGoes : Pf,Be | ||
− | |||
; PartyTime : Ba | ; PartyTime : Ba | ||
− | ; RopersHeaven : Pf | + | ; RopersHeaven ([https://web.archive.org/web/20020614162902/http://worms.team17.com:80/archives.html?site=pc&type=news&load=191299 creation announcement]) : Pf |
+ | ; Help : Tf | ||
=== Meanings === | === Meanings === | ||
− | ''a''-''z'' is 0 to 25 unless otherwise stated. | + | '''a'''-'''z''' is 0 to 25 unless otherwise stated. |
− | {| | + | {| class="wikitable" |
! Code | ! Code | ||
! Arguments | ! Arguments | ||
Line 49: | Line 52: | ||
|- | |- | ||
|'''B''' | |'''B''' | ||
− | |''a''-'' | + | |'''a'''-'''e''' |
− | | | + | |Amount of '''b'''lood. |
|- | |- | ||
|'''D''' | |'''D''' | ||
− | |''a''-''z'' | + | |'''a'''-'''z''' × ... |
− | |String of game/weapon options. | + | |String of enforced game/weapon options. Copy of the scheme file without the 5 byte header (and some undocumented modifications to the 0 to 25 rule). |
+ | |- | ||
+ | |'''E''' | ||
+ | |''(none)'' | ||
+ | |Make the channel open (the default setting). Same as "Ta". | ||
+ | |- | ||
+ | |'''G''' | ||
+ | |'''a'''-'''z''' × ... | ||
+ | |String of super-weapon options. | ||
|- | |- | ||
|'''L''' | |'''L''' | ||
− | |(text) | + | |''(text)'' |
− | |Name of the built-in | + | |Name of the built-in '''l'''evel required. |
|- | |- | ||
|'''N''' | |'''N''' | ||
− | |(text) | + | |''(text)'' |
− | |Set the scheme | + | |Set the scheme '''n'''ame that will appear. |
|- | |- | ||
|'''P''' | |'''P''' | ||
− | |'' | + | |'''a'''-'''k''' |
− | | | + | |Set rope '''p'''ushing power level, defaults to 0, '''f''' is normal. |
+ | |- | ||
+ | |'''R''' | ||
+ | |'''a'''-'''m''' <br> '''a'''-'''m''' | ||
+ | |Set '''r'''ank restriction (minimal and maximal rank) | ||
+ | |- | ||
+ | |'''S''' | ||
+ | |'''a'''-... | ||
+ | |Set an enforced '''s'''tock scheme. | ||
|- | |- | ||
|'''T''' | |'''T''' | ||
− | |''a''-''f'' | + | |'''a'''-'''f''' |
− | |Hosting: 0=allowed, 1=ranked, 2=ranked, 3=ranked, 4=ranked, 5= | + | |Hosting: 0=allowed, 1=ranked, 2=ranked, 3=ranked, 4=ranked, 5=disallowed<br>1 to 4 are used as the type value of the game when reporting the result. Setting a non-zero value will disallow the host from picking a custom map, setting a value higher than 4 will disallow the host from hosting at all. |
+ | |- | ||
+ | |'''V''' | ||
+ | |'''a'''-... | ||
+ | |Restrict room to players of a certain type - internally stored as "clan number", but not many clans can fit in one byte... | ||
|- | |- | ||
|'''W''' | |'''W''' | ||
− | |'' | + | |'''b'''-'''i''' |
− | | | + | |'''W'''orms per team, counting from b=1. If adding a team with this many would exceed the worm limit, that team will be added with less worms. Any values out of range count as b (1). |
|- | |- | ||
|} | |} | ||
− | [[ | + | == Bots == |
+ | |||
+ | Currently WormNET has these bots: | ||
+ | |||
+ | *'''ChanServ''' - kicks flooders and aids in WormNET moderation. Maintained by [[Team17]]. | ||
+ | *'''FTM-Bot''' - announces [http://ftm.fniclan.com/ FTM] tournaments. Maintained by the FTM clan. | ||
+ | *'''FullWormage''' - connects WormNET with [[Worms on GameSurge|#worms on GameSurge]]. Maintained by [[People/Byte|Byte]]. | ||
+ | *'''Help''' - provides answers to common questions, welcomes people who enter #Help. Maintained by [[People/CyberShadow|CyberShadow]]. | ||
+ | *'''[[HostingBuddy]]''' - hosts games at request. Maintained by [[People/CyberShadow|CyberShadow]]. | ||
+ | *'''SheriffBot''' - kicks/bans flooders and aids in WormNET moderation. Maintained by [[People/CyberShadow|CyberShadow]]. | ||
+ | *'''[[Web Snooper|WebSnoop]]''' - allows accessing WormNET via a web interface. Maintained by [[People/CyberShadow|CyberShadow]]. | ||
+ | |||
+ | == See also == | ||
+ | * [[WormNET statistics]] | ||
+ | * [[MyWormNET]] | ||
+ | * [[WormNET (Worms Unlimited)]] | ||
+ | * [[WormNET flags]] | ||
+ | * [[WormNET ranks]] | ||
+ | |||
+ | == External links == | ||
+ | * [https://web.archive.org/web/20020221054625fw_/http://home.bip.net/boggy_b/wormnet.html Archive of old website page about WormNET] |
Latest revision as of 19:48, 4 January 2024
- For WormNETs from other games, see WormNET (disambiguation).
WormNET is the on-line multi-player system for Worms Armageddon. See Using WormNET for a WormNET guide, and Etiquette for the social aspects of WormNET.
Overview
A WA WormNET server is basically composed of a slightly (if at all) modified IRC server and an HTTP server with a few scripts. As of writing this page, Team17's WA WormNET server is running 2.8/hybrid-6.3.1(20020418_1) and Apache/2.0.54 + PHP/4.3.10-16 on Debian GNU/Linux.
So, the typical screen you see in a WormNET channel is actually made up of two logical parts:
- The first is the game list, which lists all games in the "waiting for players" state; WormNET games are managed by the PHP scripts.
- The second is the nickname list and the chatter area, which are managed through IRC.
These parts aren't really interconnected - thus, it's possible to create a game without connecting to the IRC server, and it is possible to connect to the IRC server without logging in through the web interface (this might change with time).
A typical connection sequence to WormNET is as following:
- Worms retrieves Login.asp, which contains a <CONNECT> directive - the IP/Port to the IRC server.
- Worms logs on the IRC server, and gets the list of channels.
- when the player joins a channel, Worms retrieves the channel scheme and game list for the channel (RequestChannelScheme.asp, GameList.asp).
The game list is periodically automatically updated. - when a player hosts a game, Worms sends a "create game" request via Game.asp; when the actual game starts (no more people can join) or when the host exits before the game starts, a similar "close game" request is sent.
- when a player hosts or enters a game, he is disconnected from IRC.
- when a player finishes a ranked game, results get registered with ProcessGameResult.asp
- when a player exits a game, he must reconnect to WormNET from the beginning.
Security
The WormNET ASP scripts (which are probably PHP scripts disguised as ASP, to preserve compatibility with the URLs hard-coded into the game executable) will only reply to HTTP clients that identify themselves with the T17Client/1.2 user-agent or newer. You can quickly switch user agents with the User agent switcher Firefox extension.
At the moment of writing this article, the rank and login system has been removed from WormNET, because it has been abused several years ago.
Channels
Each WormNET channel has its own settings. These settings can affect the presence of ranks, enforce a particular map or scheme, disable hosting games, and affect other settings for games hosted on the channel.
Here's the current list of channels and their scheme flags:
- AnythingGoes
- Pf,Be
- PartyTime
- Ba
- RopersHeaven (creation announcement)
- Pf
- Help
- Tf
Meanings
a-z is 0 to 25 unless otherwise stated.
Code | Arguments | Effect |
---|---|---|
B | a-e | Amount of blood. |
D | a-z × ... | String of enforced game/weapon options. Copy of the scheme file without the 5 byte header (and some undocumented modifications to the 0 to 25 rule). |
E | (none) | Make the channel open (the default setting). Same as "Ta". |
G | a-z × ... | String of super-weapon options. |
L | (text) | Name of the built-in level required. |
N | (text) | Set the scheme name that will appear. |
P | a-k | Set rope pushing power level, defaults to 0, f is normal. |
R | a-m a-m |
Set rank restriction (minimal and maximal rank) |
S | a-... | Set an enforced stock scheme. |
T | a-f | Hosting: 0=allowed, 1=ranked, 2=ranked, 3=ranked, 4=ranked, 5=disallowed 1 to 4 are used as the type value of the game when reporting the result. Setting a non-zero value will disallow the host from picking a custom map, setting a value higher than 4 will disallow the host from hosting at all. |
V | a-... | Restrict room to players of a certain type - internally stored as "clan number", but not many clans can fit in one byte... |
W | b-i | Worms per team, counting from b=1. If adding a team with this many would exceed the worm limit, that team will be added with less worms. Any values out of range count as b (1). |
Bots
Currently WormNET has these bots:
- ChanServ - kicks flooders and aids in WormNET moderation. Maintained by Team17.
- FTM-Bot - announces FTM tournaments. Maintained by the FTM clan.
- FullWormage - connects WormNET with #worms on GameSurge. Maintained by Byte.
- Help - provides answers to common questions, welcomes people who enter #Help. Maintained by CyberShadow.
- HostingBuddy - hosts games at request. Maintained by CyberShadow.
- SheriffBot - kicks/bans flooders and aids in WormNET moderation. Maintained by CyberShadow.
- WebSnoop - allows accessing WormNET via a web interface. Maintained by CyberShadow.