Difference between revisions of "Wascar"
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{{ParentArticle|[[Schemes]]}} | {{ParentArticle|[[Schemes]]}} | ||
{{ReplayBox|Wascar.wagame|An example of a Wascar game with Wyv,|Knight and Leske; taken from [[Worm Olympics]]}} | {{ReplayBox|Wascar.wagame|An example of a Wascar game with Wyv,|Knight and Leske; taken from [[Worm Olympics]]}} | ||
− | + | [[Image:Wascar screenshot.png|thumb|He takes the declared flag!]] | |
− | '''Wascar''' is a | + | '''Wascar''' (derived from "[[w:NASCAR|NASCAR]]") is a [[Ninja Rope]]-based racing-style scheme in which players must use the ninja rope to navigate around a track on a specially-designed map. The scheme is very similar to [[Rope Race]], except that the race course is designed as a circuit, is generally more simple in design, and multiple laps around the track are required to win. The first player to complete the required number of laps is the winner. |
− | + | __NOTOC__ | |
− | + | ||
− | == | + | == Description == |
− | + | {{Game setup|file=Wascar.wsc|scheme=Wascar|map=Specially designed map|wmdb=wascar|worms=1 or 3}} | |
− | + | Players begin by each placing their single worm (or in some cases, their 3 worms) on the designated starting location. They then use the Ninja Rope to navigate around the course, completing as many laps (passing the starting line) as possible in the given turn time. | |
− | + | ||
+ | The number of laps completed is tracked using messages in the chat. Players will keep track of their own lap completion and that of others. The first player to complete the required number of laps - which is usually agreed upon between the players at the start of the game - wins the game. However, the winner may have had the advantage of an extra turn, due to turn order. In this case, other players who are a turn behind are allowed one more turn, and if they meet the lap requirement, the round ends in a draw. | ||
+ | |||
+ | The map is indestructible and no weapons are provided. Worms have infinite health, but some maps are designed with gaps along the bottom to provide a drowning hazard. If a player loses all their worms to drowning, they will be unable to complete the required number of laps and so automatically forfeit the game. | ||
+ | |||
+ | The scheme is supported by [[HostingBuddy]]. | ||
+ | |||
+ | The [[Shopper#Drive-by_Shopper|Drive-by variation of Shopper]] is inspired by Wascar and can be played on Wascar maps, though sometimes they need to be modified to make all crates reachable. | ||
+ | |||
+ | == Rules == | ||
+ | |||
+ | * '''Place at the start''' - Players must place their worms on the spot labelled '''Start''', '''S''', or similar. | ||
+ | * '''Stick to the required direction''' - Wascar maps can be played clockwise or anti-clockwise. Players must agree to the direction to be used and stick to it throughout the game. | ||
+ | |||
+ | == Variants == | ||
+ | === Baseball Bat RR === | ||
+ | ''See [[Rope Race#Baseball Bat RR|Baseball Bat RR]] section in Rope Race page''. | ||
+ | |||
+ | This is played on maps designed as circuits, though longer circuits than a Wascar and more closely resembling regular Rope Race maps. The turn time is 15 seconds and the goal is to lap your opponents, with a lap taking 2-3 turns or more. If a player gets a whole lap ahead then they're allowed to use [[Baseball Bat]] to kill the worm they caught up to. | ||
+ | ==== Similar ideas / Variations ==== | ||
+ | ===== Crate Race ===== | ||
+ | ''Main Article: [[Crate Race]]'' | ||
+ | |||
+ | There is a variation of Baseball Bat RR called '''Crate Race'''. It has more than 15 seconds of turn time, 1 HP worms (but no [[Fall Damage]]) and there are some crates that may help with some extra (retreat) time. | ||
+ | |||
+ | == Related schemes == | ||
+ | === Drive-by Shopper === | ||
+ | ''See [[Shopper#Drive-by Shopper|Drive-by Shopper]] section in Shopper page''. | ||
+ | |||
+ | Drive-by Shopper is a Shopper game, but played on Wascar-like (circuit) maps. | ||
+ | |||
+ | == History == | ||
+ | Wascar was invented by [[People/Pi|Pi]] ([https://web.archive.org/web/20030817172533/http://bloopy.topcities.com/worms/g_wascar.html source]) and dates back to 2001 at the latest. Traditionally the scheme was intended to be played clockwise unless otherwise stated by the map or host. This is clear on Pi's original map, which has nothing to save worms from drowning if they're sliding in the anti-clockwise direction. The [https://www.wmdb.org/163 first color Wascar map] appeared on [[Worms Map Database]] in February 2004. | ||
+ | |||
+ | === Competitive events === | ||
+ | The scheme has featured consistently in competitive play, having appeared in every year of the [[Worm Olympics]] between [http://2006.wormolympics.com/tourneys/50 2006] and [http://2016.wormolympics.com/results?scheme=30 2016], and in cups on [[The Ultimate Site]] between [https://www.tus-wa.com/cups/search/wascar/ 2011 and 2018]. | ||
== External links == | == External links == | ||
* [http://wahelp.worms2d.info/scheme-wascar.php Wascar] on Nanacide | * [http://wahelp.worms2d.info/scheme-wascar.php Wascar] on Nanacide |
Latest revision as of 02:10, 21 May 2024
W:A replay: An example of a Wascar game with Wyv, Knight and Leske; taken from Worm Olympics | |
Download · Info |
Wascar (derived from "NASCAR") is a Ninja Rope-based racing-style scheme in which players must use the ninja rope to navigate around a track on a specially-designed map. The scheme is very similar to Rope Race, except that the race course is designed as a circuit, is generally more simple in design, and multiple laps around the track are required to win. The first player to complete the required number of laps is the winner.
Description
Game setup |
---|
Scheme |
Wascar: |
Map |
Specially designed map Examples at the WMDB |
Worms |
1 or 3 |
Players begin by each placing their single worm (or in some cases, their 3 worms) on the designated starting location. They then use the Ninja Rope to navigate around the course, completing as many laps (passing the starting line) as possible in the given turn time.
The number of laps completed is tracked using messages in the chat. Players will keep track of their own lap completion and that of others. The first player to complete the required number of laps - which is usually agreed upon between the players at the start of the game - wins the game. However, the winner may have had the advantage of an extra turn, due to turn order. In this case, other players who are a turn behind are allowed one more turn, and if they meet the lap requirement, the round ends in a draw.
The map is indestructible and no weapons are provided. Worms have infinite health, but some maps are designed with gaps along the bottom to provide a drowning hazard. If a player loses all their worms to drowning, they will be unable to complete the required number of laps and so automatically forfeit the game.
The scheme is supported by HostingBuddy.
The Drive-by variation of Shopper is inspired by Wascar and can be played on Wascar maps, though sometimes they need to be modified to make all crates reachable.
Rules
- Place at the start - Players must place their worms on the spot labelled Start, S, or similar.
- Stick to the required direction - Wascar maps can be played clockwise or anti-clockwise. Players must agree to the direction to be used and stick to it throughout the game.
Variants
Baseball Bat RR
See Baseball Bat RR section in Rope Race page.
This is played on maps designed as circuits, though longer circuits than a Wascar and more closely resembling regular Rope Race maps. The turn time is 15 seconds and the goal is to lap your opponents, with a lap taking 2-3 turns or more. If a player gets a whole lap ahead then they're allowed to use Baseball Bat to kill the worm they caught up to.
Similar ideas / Variations
Crate Race
Main Article: Crate Race
There is a variation of Baseball Bat RR called Crate Race. It has more than 15 seconds of turn time, 1 HP worms (but no Fall Damage) and there are some crates that may help with some extra (retreat) time.
Related schemes
Drive-by Shopper
See Drive-by Shopper section in Shopper page.
Drive-by Shopper is a Shopper game, but played on Wascar-like (circuit) maps.
History
Wascar was invented by Pi (source) and dates back to 2001 at the latest. Traditionally the scheme was intended to be played clockwise unless otherwise stated by the map or host. This is clear on Pi's original map, which has nothing to save worms from drowning if they're sliding in the anti-clockwise direction. The first color Wascar map appeared on Worms Map Database in February 2004.
Competitive events
The scheme has featured consistently in competitive play, having appeared in every year of the Worm Olympics between 2006 and 2016, and in cups on The Ultimate Site between 2011 and 2018.
External links
- Wascar on Nanacide