Difference between revisions of "Old Woman"
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Qwertyxp2000 (Talk | contribs) (I must've misread the sources about Space Bar for release... Anyways, added a tactic that is also written in Special Weapons) |
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{{ParentArticle|[[Weapons]]}} | {{ParentArticle|[[Weapons]]}} | ||
− | + | [[Image:Epic_Old_Woman_by_Kayz_(Alt-F4).gif|frame|left|An epic Old Woman plop.]] | |
{{Weapon|[[Image:Oldwomanicon.png]]|Old Woman | {{Weapon|[[Image:Oldwomanicon.png]]|Old Woman | ||
|Walking explosive | |Walking explosive | ||
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|Large crater | |Large crater | ||
|Worms DC, Worms 2, W:A, WWP}} | |Worms DC, Worms 2, W:A, WWP}} | ||
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{{Power|15em}} | {{Power|15em}} | ||
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{{Power-end}} | {{Power-end}} | ||
− | + | [[Image:Mom Wars.gif|thumb|right|Old Girl Power!]] | |
− | The '''Old Woman''' (sometimes '''Old Lady''') is | + | The '''Old Woman''' (sometimes '''Old Lady''' or even '''Granny''' in [[Terminology|worms terminology]]) is effectively a walking dynamite, having a five-second fuse, a heavy friction and exploding with about the same power. The Old Woman walks relatively slowly (2 pixels per 3 frames) and does not jump. |
While in every appearance from [[Worms 2]] onwards the Old Woman walks off muttering quietly to herself, she only says one very clear audible line in [[WormsDC]] - "I can't remember ''his'' name." | While in every appearance from [[Worms 2]] onwards the Old Woman walks off muttering quietly to herself, she only says one very clear audible line in [[WormsDC]] - "I can't remember ''his'' name." | ||
During the development of WormsDC a preview in CU Amiga Magazine suggested that the Old Woman would become "confused", forgetting where she was going and so turn around and head back to the worm who deployed it. This never made it into the retail release of the game. | During the development of WormsDC a preview in CU Amiga Magazine suggested that the Old Woman would become "confused", forgetting where she was going and so turn around and head back to the worm who deployed it. This never made it into the retail release of the game. | ||
+ | |||
+ | Old Woman can be selected as a [[Special Weapons|Special Weapon]]. If Special Weapon mode is enabled, teams with the Old Woman are supplied 1 ammo of this weapon with a delay of 1 turn. | ||
+ | |||
+ | == Tactics == | ||
+ | * Remember that you can jump and deploy the Old Woman, allowing her to reach above tall hills. | ||
+ | * Old Woman can be used to collect crates. | ||
+ | * Her slower walking speed and heavy friction allows her to almost certainly force herself down narrow slopes. | ||
+ | |||
+ | == Trivia == | ||
+ | * If a weapons crate holds the contents of an Old Woman, her muttering can be heard from that crate if it's destroyed. | ||
+ | * The soundfile for Old Woman is repeated up to three times during her lifespan, although her third muttering noise only plays about halfway through before her detonation. | ||
+ | |||
+ | == See also == | ||
+ | * [[Animal Jumping]] | ||
== External links == | == External links == |
Latest revision as of 05:21, 12 July 2024
Old Woman | |
---|---|
Type: | Walking explosive |
Keyboard selection: | F11 (x2) 0 (x1) |
Standard effects: | Large crater |
Present in: | Worms DC, Worms 2, W:A, WWP |
|
The Old Woman (sometimes Old Lady or even Granny in worms terminology) is effectively a walking dynamite, having a five-second fuse, a heavy friction and exploding with about the same power. The Old Woman walks relatively slowly (2 pixels per 3 frames) and does not jump.
While in every appearance from Worms 2 onwards the Old Woman walks off muttering quietly to herself, she only says one very clear audible line in WormsDC - "I can't remember his name."
During the development of WormsDC a preview in CU Amiga Magazine suggested that the Old Woman would become "confused", forgetting where she was going and so turn around and head back to the worm who deployed it. This never made it into the retail release of the game.
Old Woman can be selected as a Special Weapon. If Special Weapon mode is enabled, teams with the Old Woman are supplied 1 ammo of this weapon with a delay of 1 turn.
Contents
Tactics
- Remember that you can jump and deploy the Old Woman, allowing her to reach above tall hills.
- Old Woman can be used to collect crates.
- Her slower walking speed and heavy friction allows her to almost certainly force herself down narrow slopes.
Trivia
- If a weapons crate holds the contents of an Old Woman, her muttering can be heard from that crate if it's destroyed.
- The soundfile for Old Woman is repeated up to three times during her lifespan, although her third muttering noise only plays about halfway through before her detonation.
See also
External links