Difference between revisions of "Custom team grave"
From Worms Knowledge Base
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− | Worms Armageddon | + | {{ParentArticle|[[File formats]]}} |
+ | Worms Armageddon and Worms World Party allow players to use a custom image as their team's grave, shown after any of the worms in that team dies by losing all of its health. The games come with many graves pre-installed with the .bmp file extension, but players can make their own and import them easily by putting them in the %installpath%\User\Graves directory. These custom bitmaps must have the following attributes to appear in the custom graves list within WA's/WWP's team editor screen: | ||
− | * is a [[w:Windows bitmap]] file | + | * is a [[w:Windows bitmap|Windows bitmap]] file |
* is 24 by 32 pixels | * is 24 by 32 pixels | ||
* is 8 bits per pixel (256 colours) | * is 8 bits per pixel (256 colours) | ||
− | + | The first colour in the palette must be all black (0 red, 0 green, 0 blue; 24-bit hexadecimal colour code: #000000) to allow transparency during gameplay. Keep in mind that all black pixels will be transparent, to avoid transparent eye pupils or other intentionally-black marks. | |
+ | |||
+ | If you can't get it to work, try modifying one already in the directory and saving it as a new name. This will ensure all the settings are correct. | ||
+ | |||
+ | == See also == | ||
+ | * [[Gravestone]] | ||
+ | * [[Team file#Animated graves|Animated graves]] | ||
+ | * [[Animated Grave Machine (WWP)]] | ||
+ | * [[Animated Grave Machine (W:A)]] |
Latest revision as of 17:21, 25 August 2024
Worms Armageddon and Worms World Party allow players to use a custom image as their team's grave, shown after any of the worms in that team dies by losing all of its health. The games come with many graves pre-installed with the .bmp file extension, but players can make their own and import them easily by putting them in the %installpath%\User\Graves directory. These custom bitmaps must have the following attributes to appear in the custom graves list within WA's/WWP's team editor screen:
- is a Windows bitmap file
- is 24 by 32 pixels
- is 8 bits per pixel (256 colours)
The first colour in the palette must be all black (0 red, 0 green, 0 blue; 24-bit hexadecimal colour code: #000000) to allow transparency during gameplay. Keep in mind that all black pixels will be transparent, to avoid transparent eye pupils or other intentionally-black marks.
If you can't get it to work, try modifying one already in the directory and saving it as a new name. This will ensure all the settings are correct.