Difference between revisions of "Talk:High Air Viscosity"
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: No it's not it's like RubberWorm Air Viscosity. It's different of setting a low gravity. But if you feel this necessity to remove this page, you can do it. --[[User:FoxHound|FoxHound]] 14:48, 19 December 2009 (UTC) | : No it's not it's like RubberWorm Air Viscosity. It's different of setting a low gravity. But if you feel this necessity to remove this page, you can do it. --[[User:FoxHound|FoxHound]] 14:48, 19 December 2009 (UTC) | ||
: If what I learned is correct, increasing the air viscosity does nothing but slows the game down. Namely, a world with high air viscosity would look normal if the time were "fast-forwarding". (Please correct me if I'm wrong) —[[User:Explorer09|Explorer09]] 06:49, 20 December 2009 (UTC) | : If what I learned is correct, increasing the air viscosity does nothing but slows the game down. Namely, a world with high air viscosity would look normal if the time were "fast-forwarding". (Please correct me if I'm wrong) —[[User:Explorer09|Explorer09]] 06:49, 20 December 2009 (UTC) | ||
+ | ::In addition, a player who activates this utility needs to use more power to fire a projectile in order to reach the desired distance, thus bringing disadvantage to himself. —[[User:Explorer09|Explorer09]] 07:53, 20 December 2009 (UTC) | ||
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+ | Air viscosity, s it is in rubberWorm, is like playing in water. I find it funny, expecially playing Holy War. <small>—Preceding [[w:Wikipedia:Signatures|unsigned]] comment added by [[User:Pisto|Pisto]] ([[User talk:Pisto|talk]] • [[Special:Contributions/Pisto|contribs]]) 19:32, 25 December 2009 (UTC)</small><!-- Template:Unsigned --> | ||
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+ | :Hello, Pisto. First, you should sign your posts. Second, we're discussing whether it should be made as a "weapon" or not. If you have any comment, feel free to say it here. —[[User:Explorer09|Explorer09]] 00:19, 26 December 2009 (UTC) |
Latest revision as of 00:19, 26 December 2009
Obviously, this idea is the same as Low Gravity. --Explorer09 03:22, 19 December 2009 (UTC)
- No it's not it's like RubberWorm Air Viscosity. It's different of setting a low gravity. But if you feel this necessity to remove this page, you can do it. --FoxHound 14:48, 19 December 2009 (UTC)
- If what I learned is correct, increasing the air viscosity does nothing but slows the game down. Namely, a world with high air viscosity would look normal if the time were "fast-forwarding". (Please correct me if I'm wrong) —Explorer09 06:49, 20 December 2009 (UTC)
- In addition, a player who activates this utility needs to use more power to fire a projectile in order to reach the desired distance, thus bringing disadvantage to himself. —Explorer09 07:53, 20 December 2009 (UTC)
Air viscosity, s it is in rubberWorm, is like playing in water. I find it funny, expecially playing Holy War. —Preceding unsigned comment added by Pisto (talk • contribs) 19:32, 25 December 2009 (UTC)
- Hello, Pisto. First, you should sign your posts. Second, we're discussing whether it should be made as a "weapon" or not. If you have any comment, feel free to say it here. —Explorer09 00:19, 26 December 2009 (UTC)