Difference between revisions of "Surrender"
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{{Weapon|[[Image:Surrendericon.png]]|Surrender | {{Weapon|[[Image:Surrendericon.png]]|Surrender | ||
|White Flag | |White Flag | ||
− | |F12 (x2) | + | |F12 (x2)<br />{{i-wdc}} F10 (x2) |
|Player's team gives up | |Player's team gives up | ||
− | |Worms DC, Worms 2, W:A, WWP}} | + | |Worms, Worms DC, Worms 2, W:A, WWP}} |
− | Activating this weapon forfeits the player's control over the active team. | + | Activating this weapon forfeits the player's control over the active team. In W2, WA and WWP, surrendered worms wave white flags and lose their name and team labels. |
A player's teams will automatically surrender in case of a network problem. | A player's teams will automatically surrender in case of a network problem. | ||
+ | {{clear}} | ||
+ | == Tips and tactics == | ||
+ | [[Image:Surrender_as_a_joke.png|thumb|right|After some time trying to land on the ball and realising that nothing more could be done, selecting Surrender may be a joke]] | ||
+ | * Selecting '''Surrender''' can be used as a form of communication, expressing your feelings about a frustrating situation as a joke or seriously showing that you are giving up something. | ||
+ | * In schemes such as [[Kaos Normal|Kaos]] a common tactic is to surrender when you have only one worm left that cannot have access to crates while the opponent can get many crates. Without surrendering, next round the enemy would have enormous advantage from previous round, since the weapons collected are kept each new round. | ||
== Tricks and glitches == | == Tricks and glitches == | ||
* In some circumstances, the worm's idle animation may [[Idle weapon animation continues after turn end|continue after the end of turn]]. | * In some circumstances, the worm's idle animation may [[Idle weapon animation continues after turn end|continue after the end of turn]]. | ||
+ | |||
+ | ==Criticisms and Weaknesses== | ||
+ | * Surrender can get in the way of the F12 menu, particularly when trying to access [[Select Worm]], which can accidentally activate it if using the F12 hotkeys. | ||
+ | * Pressing Surrender is actually not faster than quitting and restarting, which for the purposes of speedrunning [[Deathmatch]] and [[Missions]] is not only a useless act but a detrimental one too. | ||
+ | |||
+ | ==Trivia== | ||
+ | * A random enemy team will speak the "Coward.wav" voiceline if the player surrenders. | ||
+ | {{Weapons}} |
Latest revision as of 00:46, 1 September 2024
(Up to Weapons)
Surrender | |
---|---|
Type: | White Flag |
Keyboard selection: | F12 (x2) F10 (x2) |
Standard effects: | Player's team gives up |
Present in: | Worms, Worms DC, Worms 2, W:A, WWP |
Activating this weapon forfeits the player's control over the active team. In W2, WA and WWP, surrendered worms wave white flags and lose their name and team labels.
A player's teams will automatically surrender in case of a network problem.
Tips and tactics
- Selecting Surrender can be used as a form of communication, expressing your feelings about a frustrating situation as a joke or seriously showing that you are giving up something.
- In schemes such as Kaos a common tactic is to surrender when you have only one worm left that cannot have access to crates while the opponent can get many crates. Without surrendering, next round the enemy would have enormous advantage from previous round, since the weapons collected are kept each new round.
Tricks and glitches
- In some circumstances, the worm's idle animation may continue after the end of turn.
Criticisms and Weaknesses
- Surrender can get in the way of the F12 menu, particularly when trying to access Select Worm, which can accidentally activate it if using the F12 hotkeys.
- Pressing Surrender is actually not faster than quitting and restarting, which for the purposes of speedrunning Deathmatch and Missions is not only a useless act but a detrimental one too.
Trivia
- A random enemy team will speak the "Coward.wav" voiceline if the player surrenders.