Difference between revisions of "Invisibility"

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(After a talk, I'm removing the schemes from see also section)
 
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{{ParentArticle|[[Weapons]]}}
 
{{ParentArticle|[[Weapons]]}}
{{Weapon|[[Image:Invisibleicon.png]]|Invisibility
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{{Weapon|[[Image:Invisibleicon.png|48px]]|Invisibility
 
|Utility
 
|Utility
|Util. (~ key) (x5)
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|Util. (x5)
 
|A player's worm's become invisible to other players
 
|A player's worm's become invisible to other players
|W:A, WWP}}Invisibility is a function that a player can use to hide his/her worms from other players on [[WormNET|WormNet]].
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|W:A, WWP}}
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Invisibility is an utility that a player can use to make the entire team invisible to non-local players. Thus, it can only be used in network games.
  
When a player activates Invisibility, his/her worms can not be seen by other players on WormNet.
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The effect ends when any worm from the team uses a damaging weapon. Thus, the only weapons and utilities that do not end invisibility are:
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* [[Prod]]
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* [[Girder]] and [[Girder Starter Pack]]
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* [[Freeze]]
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* "transport weapons":
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** [[Ninja Rope]]
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** [[Bungee]]
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** [[Parachute]]
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** [[Teleport]]
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** [[Select Worm]]
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* all utilities
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* [[Skip Go]] and [[Surrender]]
  
The effect ends when the player uses a weapon, with a few exceptions:
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== Criticisms, Problems and Weaknesses ==
* [[prod]]
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* [[girder]] (and girder pack)
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* [[freeze]]
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* all transport and utilities
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{{stub}}
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* Invisibility cannot be used in local games, for obvious reasons.
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* Extracted from the [[Worms Armageddon ReadMe (English)|ReadMe]]: "''The camera follows an opponent's active worm and cursor even if they are Invisible. This gives an advantage to players who are running W:A at a low resolution, since this narrows down the opponent's location''".
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{{Weapons}}

Latest revision as of 02:15, 27 July 2020

(Up to Weapons)
Invisibleicon.png Invisibility
Type: Utility
Keyboard selection: Util. (x5)
Standard effects: A player's worm's become invisible to other players
Present in: W:A, WWP

Invisibility is an utility that a player can use to make the entire team invisible to non-local players. Thus, it can only be used in network games.

The effect ends when any worm from the team uses a damaging weapon. Thus, the only weapons and utilities that do not end invisibility are:

Criticisms, Problems and Weaknesses

  • Invisibility cannot be used in local games, for obvious reasons.
  • Extracted from the ReadMe: "The camera follows an opponent's active worm and cursor even if they are Invisible. This gives an advantage to players who are running W:A at a low resolution, since this narrows down the opponent's location".
Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepSuper Sheep (Aqua Sheep)Mole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDamage x2Double Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox.png
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