Difference between revisions of "Detailed Weapon Settings"

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(New page: {{ParentArticle|Weapons}} Here are the more detailed power settings of weapons. An external scheme editor is needed to set a weapon to any level except 1, 2, 3, 4 and...)
 
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Here are the more detailed power settings of [[weapons]]. An external scheme [[Software|editor]] is needed to set a weapon to any level except 1, 2, 3, 4 and 5.
 
Here are the more detailed power settings of [[weapons]]. An external scheme [[Software|editor]] is needed to set a weapon to any level except 1, 2, 3, 4 and 5.
  
=== [[Battle Axe]] ===
+
=== [[Baseball Bat]] ===
  
Damage is applied by substracting a fixed percentage of the target's health, depending on its power setting. If, however, a worm with 1 health point is attacked, it will die.
+
This table does not include any additional damage caused by the bat, such as fall damage.
  
 
{| border="1" cellspacing="1"
 
{| border="1" cellspacing="1"
 +
!Setting
 +
!Damage
 +
!!!
 +
!Setting
 +
!Damage
 +
!!!
 
!Setting
 
!Setting
 
!Damage
 
!Damage
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|-
 
|-
 
|1
 
|1
|25%
+
|24 hp
 
|||
 
|||
|247
+
|6
|40%
+
|24 hp
 +
|||
 +
|11
 +
|15 hp
 +
|||
 +
|16
 +
|15 hp
 
|-
 
|-
 
|2
 
|2
|35%
+
|27 hp
 
|||
 
|||
|248
+
|7
|45%
+
|27 hp
 +
|||
 +
|12
 +
|21 hp
 +
|||
 +
|17
 +
|21 hp
 
|-
 
|-
 
|3
 
|3
|50%
+
|30 hp
 
|||
 
|||
|249
+
|8
|50%
+
|30 hp
 +
|||
 +
|13
 +
|30 hp
 +
|||
 +
|18
 +
|30 hp
 
|-
 
|-
 
|4
 
|4
|65%
+
|33 hp
 
|||
 
|||
|250
+
|9
|55%
+
|33 hp
 +
|||
 +
|14
 +
|45 hp
 +
|||
 +
|19
 +
|39 hp
 
|-
 
|-
 
|5
 
|5
|75%
+
|36 hp
 
|||
 
|||
|251
+
|10
|60%
+
|36 hp
 +
|||
 +
|15
 +
|60 hp
 +
|||
 +
|20
 +
|45 hp
 +
|}
 +
 
 +
Any setting from 21 results in 0 hp damage, and the attacked worm is not moved from its original position.
 +
 
 +
=== [[Battle Axe]] ===
 +
 
 +
Damage is applied by substracting a fixed percentage of the target's health, depending on its power setting. If, however, a worm with 1 health point is attacked, it will die.
 +
 
 +
{| border="1" cellspacing="1"
 +
!Setting
 +
!Damage
 +
!!!
 +
!Setting
 +
!Damage
 +
!!!
 +
!Setting
 +
!Damage
 +
!!!
 +
!Setting
 +
!Damage
 
|-
 
|-
 +
|1
 +
|25%
 +
|||
 
|242
 
|242
 +
|40%
 +
|||
 +
|247
 
|40%
 
|40%
 
|||
 
|||
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|25%
 
|25%
 
|-
 
|-
 +
|2
 +
|35%
 +
|||
 
|243
 
|243
 +
|45%
 +
|||
 +
|248
 
|45%
 
|45%
 
|||
 
|||
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|35%
 
|35%
 
|-
 
|-
 +
|3
 +
|50%
 +
|||
 
|244
 
|244
 +
|50%
 +
|||
 +
|249
 
|50%
 
|50%
 
|||
 
|||
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|50%
 
|50%
 
|-
 
|-
 +
|4
 +
|65%
 +
|||
 
|245
 
|245
 +
|55%
 +
|||
 +
|250
 
|55%
 
|55%
 
|||
 
|||
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|75%
 
|75%
 
|-
 
|-
 +
|5
 +
|75%
 +
|||
 
|246
 
|246
 +
|60%
 +
|||
 +
|251
 
|60%
 
|60%
 
|||
 
|||
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Revision as of 16:00, 9 April 2009

(Up to Weapons)

Here are the more detailed power settings of weapons. An external scheme editor is needed to set a weapon to any level except 1, 2, 3, 4 and 5.

Baseball Bat

This table does not include any additional damage caused by the bat, such as fall damage.

Setting Damage Setting Damage Setting Damage Setting Damage
1 24 hp 6 24 hp 11 15 hp 16 15 hp
2 27 hp 7 27 hp 12 21 hp 17 21 hp
3 30 hp 8 30 hp 13 30 hp 18 30 hp
4 33 hp 9 33 hp 14 45 hp 19 39 hp
5 36 hp 10 36 hp 15 60 hp 20 45 hp

Any setting from 21 results in 0 hp damage, and the attacked worm is not moved from its original position.

Battle Axe

Damage is applied by substracting a fixed percentage of the target's health, depending on its power setting. If, however, a worm with 1 health point is attacked, it will die.

Setting Damage Setting Damage Setting Damage Setting Damage
1 25% 242 40% 247 40% 252 25%
2 35% 243 45% 248 45% 253 35%
3 50% 244 50% 249 50% 254 50%
4 65% 245 55% 250 55% 255 75%
5 75% 246 60% 251 60% 256 100%

Any setting from 6 to 241 results in 0% damage. However, the worm is still smashed into the ground, thus the player can move its worm through it.


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