Difference between revisions of "Hysteria"
From Worms Knowledge Base
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== Strategies == | == Strategies == | ||
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==== The jetpack retreat ==== | ==== The jetpack retreat ==== |
Revision as of 19:39, 16 May 2008
Hysteria is a special scheme where quick thinking and reflexes are vital. Each turn only lasts for a meagre one second, in which the player must select and fire a weapon.
There is one weapon available on each of the function keys, and they all come in infinite supply, except for 1 cow. Each turn also has 10 seconds of 'hot seat' time before it, which gives the player time to think about their turn.
Sudden death occurs in 10 seconds. However, because the turns are only 1 second long, the timer will not decrease unless a player runs out of turn time, meaning that matches can last indefinitely provided no player times out. When Sudden death occurs, the water rises very quickly.
Each player also has infinite jet packs. These require that the player instantly drops a mine after equipping the jet pack, so he has 5 seconds of retreat time in which to guide his worm.
Contents
Scheme settings
Template:Option settings Template:Weapon settings start Template:Weapon setting Template:Weapon setting Template:Weapon setting Template:Weapon setting Template:Weapon setting Template:Weapon setting Template:Weapon setting Template:Weapon setting Template:Weapon setting Template:Weapon setting Template:Weapon setting Template:Weapon settings end
Strategies
The jetpack retreat
The jetpack retreat is an invaluable move. Simply activate the jetpack, plant a mine, and use your five seconds of retreat time to fly to your destination. Since your turn-time is a second long, you have just enough time to make a very short flight before you plant that mine - good for attacking a nearby worm before carrying on with your journey. The mine need not be the only attack - with an extra key-press you can release a cow, for example.
Even after you've dropped your weapon you can still make an attack. With careful manoeuvring you can use your jetpack to push mines onto nearby enemies. Or if you're using a particularly unhealthy worm, you can drop onto an enemy worm from a great height for a suicide bombing. The jetpack knock is the hardest trick of all - time your retreat so that when time runs out, your worm falls and knocks another worm down.
Worm rotation abuse
If you have fewer worms than your opponent you can abuse the worm rotation to get easy shots. Teleport your worm next to an enemy worm such that you'll get another turn before he does. If you only have one worm, you can do this to all his worms until he too only has one left.
This tactic can be countered by having your worms close together, so that your opponent can always be attacked regardless of which worm's turn it is.
Summoning the flood
If the flooding will bring you a tactical advantage, then try missing a few turns to activate Sudden Death. This works best when your enemy has too many worms near the bottom to stage a mass evacuation. If missing a turn is too costly, use the shotgun to get one shot in, while missing the second.
Knowing who to kill
Most Hysteria games end up with players firing bazookas and grenades across the map. Getting a hit takes a lot of skill, so you might want to plan ahead and make it easy for yourself by killing off the more skilled players first, while the game is still in its chaotic infancy.
Keep a healthy worm
The end-game of firing bazookas and grenades everywhere usually takes place between distantly separated worms, because no worm is healthy enough to risk getting close for an easy shot. With the full health of 80 points, however, you might be able to chase a weak enemy around the map, safe in the knowledge you can survive a hit and return the favour with a fatal shot.
History
The scheme was created in March 2007 by Run [1] who wanted to do something with 1-second turns (which had recently been made available by the beta updates). Expecting it to be a massive flop like all his other schemes, he was most surprised to find that it has since become one of the most popular schemes, appearing in a few leagues and tournaments and ensnaring Enty in a crippling addiction.
After much arguing, the scheme was named Hysteria on Wyv's suggestion.
Variations
Recently, Low Gravity has been added to the scheme by some players, which adds new possibilities to your shots. Having LG in your scheme will not change the way your shortkeys work, except you'll need to press ` twice in order to be able to use it. So far, the response to this addition has been positive (except from KRD), but it still remains a variation that is less commonly used than the standard scheme.
Additional weapons
One of the scheme's defining characteristics is that there is only one weapon per Function key (F1-F12). Yet, some versions feature more weapons.
Such variation comes from the LigaWorms official league scheme (Histeria), which includes a Mole as an additional F5-key weapon. The purpose of the Mole is said to serve as an aid against darksiding in league matches.
Also, some players in WormNET have added a Homing missile to their Hysteria scheme as a second F1-key weapon.
Randomised Hysterias
Another Random Scheme Editor is capable of generating Hysteria schemes with a randomised selection of weapons. Power settings are also randomised.