Difference between revisions of "File formats"
From Worms Knowledge Base
(→Graphics) |
(→First Generation File Formats) |
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=== Misc. === | === Misc. === | ||
* [[TWSTUFF]] (TW*) | * [[TWSTUFF]] (TW*) | ||
+ | |||
+ | |||
+ | == Worms Reinforcements / United == | ||
+ | === Graphics === | ||
+ | * [[Colour map (First generation)|Colour map]] (*.pcx) | ||
+ | |||
+ | === Configuration === | ||
+ | * [[Team file (Worms)|Team file]] (*.cfg) | ||
+ | |||
+ | === Misc. === | ||
+ | * [[Soundbank]] (*.sfx) | ||
Revision as of 01:29, 6 June 2007
Like most other games, Worms uses many proprietary file formats to store its data.
Second Generation File Formats
Worms 2
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.lev)
Configuration
- Options file (*.opt)
- Weapons file (*.wep)
- Team file (*.st1)
- Worms 2 mission file (*.dat)
Worms Armageddon
Graphics
- Graphics directory (*.dir)
- Image file (*.img)
- Sprite file (*.spr)
- Font file (*.fnt)
- Palette file (*.pal)
- Monochrome map (*.bit, *.lev)
- Colour map (*.png)
- Land Data file (*.dat)
- Custom team flag (*.bmp)
- Custom team grave (*.bmp)
Configuration
- Game scheme file (*.wsc)
- Team file (*.wgt)
- Worms Armageddon mission file (*.wam)
- Game configuration (registry/INI settings)
Other
- Replay file (*.WAgame)
First Generation File Formats
Worms
Graphics
- Colour map (*.wrm)
Misc.
- TWSTUFF (TW*)
Worms Reinforcements / United
Graphics
- Colour map (*.pcx)
Configuration
- Team file (*.cfg)
Misc.
- Soundbank (*.sfx)
Worms: The Directors Cut
Graphics
- DIY terrain (*.diy)
- Monochrome map (First generation) (*.gft)
- Mountain set (*.mnt)
- Colour map (*.wrm and *.wrm16)
Configuration
- Options file (*.opt)
- Team file (no extension)
Misc.
- TWSTUFF (TW*)