Difference between revisions of "Flame Thrower"
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(Details about Flame Thrower) |
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== Tactics == | == Tactics == | ||
− | Just like [[Minigun]], the Flame Thrower can deal plenty of damage burning a worm against a wall, ensuring that the worm will not escape from the | + | * Just like [[Minigun]], the Flame Thrower can deal plenty of damage burning a worm against a wall, ensuring that the worm will not escape from the flamelets when it starts jumping due to the burns. The secret to inflict a good amount of damage with this weapon is to ensure that the flamelets that already spawned and are burning the terrain be explored, making the worm touch these flames as many times as possible during their activity (if the flames spawning from Flame Thrower only pass through the worm, and the worm does not touch them while they are on soil, this weapon will not inflict a good amount of damage). |
+ | * Flame Thrower can be used to lauch worms far away, like the Minigun or the [[Baseball Bat]]. Although, it's harder to do this with this weapon and worms don't go as far as the other two mentioned weapons would do. | ||
+ | * On indestructible terrains, Flame Thrower is very powerful if used from top, at worms exactly below it touching a wall. | ||
+ | |||
+ | == Criticisms, problems and weaknesses == | ||
+ | * If there's a pile of worms against a wall (a situation that Flame Thrower is powerful), the flamelets will cease sharing the burnings of each worm, so the damage will be split, being smaller than the Minigun, because all the mini-explosions caused by Minigun will inflict the same damage to all worms (the damage will not be split). | ||
== Trivia == | == Trivia == |
Revision as of 22:04, 24 November 2024
(Up to Weapons)
Flame Thrower | |
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Type: | Fire |
Keyboard selection: | F9 (x3) |
Standard effects: | ~200hp injury, burns terrain |
Present in: | W:A, WWP |
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All power settings above 20 result in a single piece of fire. |
The Flame Thrower fires a stream of fire droplets onto the terrain. It can burn through terrain quickly and also push worms over quite far distances. It can also be quite useful if combined with the wind (even more if Low Gravity is on), reaching far targets to push. Flame Thrower is the standard team weapon.
If Special Weapon mode is enabled, teams with the Flame Thrower are supplied 1 ammo of this weapon with a delay of 1 turn.
Tactics
- Just like Minigun, the Flame Thrower can deal plenty of damage burning a worm against a wall, ensuring that the worm will not escape from the flamelets when it starts jumping due to the burns. The secret to inflict a good amount of damage with this weapon is to ensure that the flamelets that already spawned and are burning the terrain be explored, making the worm touch these flames as many times as possible during their activity (if the flames spawning from Flame Thrower only pass through the worm, and the worm does not touch them while they are on soil, this weapon will not inflict a good amount of damage).
- Flame Thrower can be used to lauch worms far away, like the Minigun or the Baseball Bat. Although, it's harder to do this with this weapon and worms don't go as far as the other two mentioned weapons would do.
- On indestructible terrains, Flame Thrower is very powerful if used from top, at worms exactly below it touching a wall.
Criticisms, problems and weaknesses
- If there's a pile of worms against a wall (a situation that Flame Thrower is powerful), the flamelets will cease sharing the burnings of each worm, so the damage will be split, being smaller than the Minigun, because all the mini-explosions caused by Minigun will inflict the same damage to all worms (the damage will not be split).
Trivia
- References to other media: the Worms Armageddon english description of Flame Thrower is a verse from the chorus of the single Light My Fire by the American rock band The Doors: "Come on baby, light my fire!".