Difference between revisions of "Old Woman"

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(It seems the mention of manual detonation isn't mentioned here, just the Wormopedia)
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{{Power-end}}
 
{{Power-end}}
 
[[Image:Mom Wars.gif|thumb|right|Old Girl Power!]]
 
[[Image:Mom Wars.gif|thumb|right|Old Girl Power!]]
The '''Old Woman''' (sometimes '''Old Lady''' or even '''Granny''' in [[Terminology|worms terminology]]) is effectively a walking dynamite, having a five-second fuse, a heavy friction and exploding with about the same power. The Old Woman walks relatively slowly (2 pixels per 3 frames) and does not jump. It can be selected as a [[Special Weapons|Special Weapon]].
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The '''Old Woman''' (sometimes '''Old Lady''' or even '''Granny''' in [[Terminology|worms terminology]]) is effectively a walking dynamite, having a five-second fuse, a heavy friction and exploding with about the same power. The Old Woman walks relatively slowly (2 pixels per 3 frames) and does not jump. She can be manually detonated.
  
 
While in every appearance from [[Worms 2]] onwards the Old Woman walks off muttering quietly to herself, she only says one very clear audible line in [[WormsDC]] - "I can't remember ''his'' name."
 
While in every appearance from [[Worms 2]] onwards the Old Woman walks off muttering quietly to herself, she only says one very clear audible line in [[WormsDC]] - "I can't remember ''his'' name."
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During the development of WormsDC a preview in CU Amiga Magazine suggested that the Old Woman would become "confused", forgetting where she was going and so turn around and head back to the worm who deployed it. This never made it into the retail release of the game.
 
During the development of WormsDC a preview in CU Amiga Magazine suggested that the Old Woman would become "confused", forgetting where she was going and so turn around and head back to the worm who deployed it. This never made it into the retail release of the game.
  
If Special Weapon mode is enabled, teams with the Old Woman are supplied 1 ammo of this weapon with a delay of 1 turn.
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Old Woman can be selected as a [[Special Weapons|Special Weapon]]. If Special Weapon mode is enabled, teams with the Old Woman are supplied 1 ammo of this weapon with a delay of 1 turn.
  
 
== Tactics ==
 
== Tactics ==

Revision as of 04:55, 12 July 2024

(Up to Weapons)
An epic Old Woman plop.
Oldwomanicon.png Old Woman
Type: Walking explosive
Keyboard selection: F11 (x2)
[WDC] 0 (x1)
Standard effects: Large crater
Present in: Worms DC, Worms 2, W:A, WWP
Power settings
Power Maximum
injury
Crater
diameter
11 37 hp 73 px
12 52 97
1 60 123
2 67 135
3 75 147
4 82 161
5 90 173
19 97 185
14 112 223
15 150 299
Old Girl Power!

The Old Woman (sometimes Old Lady or even Granny in worms terminology) is effectively a walking dynamite, having a five-second fuse, a heavy friction and exploding with about the same power. The Old Woman walks relatively slowly (2 pixels per 3 frames) and does not jump. She can be manually detonated.

While in every appearance from Worms 2 onwards the Old Woman walks off muttering quietly to herself, she only says one very clear audible line in WormsDC - "I can't remember his name."

During the development of WormsDC a preview in CU Amiga Magazine suggested that the Old Woman would become "confused", forgetting where she was going and so turn around and head back to the worm who deployed it. This never made it into the retail release of the game.

Old Woman can be selected as a Special Weapon. If Special Weapon mode is enabled, teams with the Old Woman are supplied 1 ammo of this weapon with a delay of 1 turn.

Tactics

  • Remember that you can jump and deploy the Old Woman, allowing her to reach above tall hills.
  • Old Woman can be used to collect crates.

Trivia

  • If a weapons crate holds the contents of an Old Woman, her muttering can be heard from that crate if it's destroyed.
  • The soundfile for Old Woman is repeated up to three times during her lifespan, although her third muttering noise only plays about halfway through before her detonation.

See also

External links


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