Difference between revisions of "Retro"
From Worms Knowledge Base
Qwertyxp2000 (Talk | contribs) (need the Retro scheme) |
Qwertyxp2000 (Talk | contribs) (“Transport” weapons?) |
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Worms begin with 100 HP, have 60 seconds per turn, and 15 minutes before [[Sudden Death]]. Only weapon crates may spawn, with 1 point to weapon crates. There are only mines with instant fuse time and no duds. No retreat time is available after dropping a weapon or roping. If Sudden Death occurs, all worms drop to 1 health with no rising water. | Worms begin with 100 HP, have 60 seconds per turn, and 15 minutes before [[Sudden Death]]. Only weapon crates may spawn, with 1 point to weapon crates. There are only mines with instant fuse time and no duds. No retreat time is available after dropping a weapon or roping. If Sudden Death occurs, all worms drop to 1 health with no rising water. | ||
− | For available weapons in every player's inventory compared to [[Intermediate]], there are no utility weapons, and a lot of missing weapons and | + | For available weapons in every player's inventory compared to [[Intermediate]], there are no utility weapons, and a lot of missing weapons and transport weapons (notably the [[Parachute]]). More importantly, there are no [[Special Weapons]] or [[Super Weapons]]. All weapons (except Super Weapons, which are disabled) have 3 stars. There is a two-turn delay for Air Strikes and no other weapon has time delays. |
== Tactics == | == Tactics == |
Revision as of 09:29, 11 July 2024
Game setup |
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Scheme |
Retro: |
Map |
Any |
Worms |
Any |
Retro is an intrinsic scheme that mimics the gameplay used in the game Worms.
Worms begin with 100 HP, have 60 seconds per turn, and 15 minutes before Sudden Death. Only weapon crates may spawn, with 1 point to weapon crates. There are only mines with instant fuse time and no duds. No retreat time is available after dropping a weapon or roping. If Sudden Death occurs, all worms drop to 1 health with no rising water.
For available weapons in every player's inventory compared to Intermediate, there are no utility weapons, and a lot of missing weapons and transport weapons (notably the Parachute). More importantly, there are no Special Weapons or Super Weapons. All weapons (except Super Weapons, which are disabled) have 3 stars. There is a two-turn delay for Air Strikes and no other weapon has time delays.
Tactics
- TBA
Criticisms, problems and weaknesses
- TBA
History
The scheme has been around as long as the game itself (Worms Armageddon was released in 1999), having been provided as part of the default schemes in the base game.
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