Difference between revisions of "Invisibility"
From Worms Knowledge Base
Explorer09 (Talk | contribs) m (navbox) |
(After a talk, I'm removing the schemes from see also section) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 19: | Line 19: | ||
* all utilities | * all utilities | ||
* [[Skip Go]] and [[Surrender]] | * [[Skip Go]] and [[Surrender]] | ||
+ | |||
+ | == Criticisms, Problems and Weaknesses == | ||
+ | |||
+ | * Invisibility cannot be used in local games, for obvious reasons. | ||
+ | * Extracted from the [[Worms Armageddon ReadMe (English)|ReadMe]]: "''The camera follows an opponent's active worm and cursor even if they are Invisible. This gives an advantage to players who are running W:A at a low resolution, since this narrows down the opponent's location''". | ||
{{Weapons}} | {{Weapons}} |
Latest revision as of 02:15, 27 July 2020
(Up to Weapons)
Invisibility | |
---|---|
Type: | Utility |
Keyboard selection: | Util. (x5) |
Standard effects: | A player's worm's become invisible to other players |
Present in: | W:A, WWP |
Invisibility is an utility that a player can use to make the entire team invisible to non-local players. Thus, it can only be used in network games.
The effect ends when any worm from the team uses a damaging weapon. Thus, the only weapons and utilities that do not end invisibility are:
Criticisms, Problems and Weaknesses
- Invisibility cannot be used in local games, for obvious reasons.
- Extracted from the ReadMe: "The camera follows an opponent's active worm and cursor even if they are Invisible. This gives an advantage to players who are running W:A at a low resolution, since this narrows down the opponent's location".