Difference between revisions of "Shopper"

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Shopper, also known as [[shoppa]], is one of the oldest fan made scemes of Worms armageddon in which the goal is to use the [[ninja rope]] to collect a weapon crate and use those weapons to destroy the opponent.
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'''Shopper''', also known as '''shoppa''', is one of the oldest fan made schemes of Worms Armageddon, in which the goal is to use the [[ninja rope]] to collect a weapon crate and use those weapons to destroy the opponent.
  
 
== History ==
 
== History ==
Shopper was created around 1999 on Worms Armageddon. It was in that time known as [[rope shopping]]. Though it is unknown who was the original creator of shopper, it is clear that one of the most important contributers from the very start of shopper was the player [[Dogma]]. With the creation of his shopper map [[City shopper]] he set the tone for the design and layout of shopper maps for many years to come.
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Shopper was created around 1999 on Worms Armageddon. It was in that time known as '''rope shopping'''. Though it is unknown who was the original creator of shopper, it is clear that one of the most important contributers from the very start of shopper was the player [[Dogma]]. With the creation of his shopper map '''City shopper''' he set the tone for the design and layout of shopper maps for many years to come.
  
In the earlier days of shopper it was commonly considered to be a game for [[newbs]]. The most popular scheme in that time was [[roper]] and [[proper]], which required alot more [[rope skill]] then shopper. It was common that most [[newbs]] would start practicing there rope skills on shopper maps, moving to the more difficult rope games once his skill had grown.
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In the earlier days of shopper it was commonly considered to be a game for newbies. The most popular scheme in that time was [[roper]] and [[proper]], which required a lot more rope skill then shopper. It was common that most newbies would start practising their rope skills on shopper maps, moving to the more difficult rope games once their skills had grown.
  
Around 2002 the attitude toward shopper started changing hower. Many who were considered to be elite roper players had left Worms and with it the strong dislike towards shopper.  
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Around 2002, the attitude towards the scheme has started changing. Many who were considered to be elite roper players had left Worms and with it the strong dislike towards shopper.  
The shopper game grew more and more in popularity, passing proper as most popular game on the way.
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The shopper game grew more and more in popularity, passing proper as the most popular game on the way.
  
In 2004 a new variation of shopper hit the community like a bomb. [[Star worms]] came out with his idea for the [[Wall-x-wall shopper]]. This idea caught the attention of the community and soon became as popular as the shopper scheme it's self.
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In 2004, a new variation of shopper hit the community like a bomb. [[Star Worms]] came out with his idea for the [[Wall-x-wall shopper]]. This idea caught the attention of the community and soon became as popular as the shopper scheme itself.
  
 
== The rules ==
 
== The rules ==
 
Shopper uses a set of rules commonly known as the [[PACK]] rules. Where PACK stands for;
 
Shopper uses a set of rules commonly known as the [[PACK]] rules. Where PACK stands for;
 
* [[Pile]]
 
* [[Pile]]
* [[ABL]] All But Last.
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* [[ABL]] (All But Last)
* [[CBA]] Crate Before Attack.
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* [[CBA]] (Crate Before Attack)
* [[KTC]] Kill The [[Cow]].
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* [[KTC]] (Kill The [[Cow]])
  
Around 2000 a new rule which originated from the [[roper]] scheme made it's enterence into shopper. [[AFR]] The combination of AFR and the PACK rules then became known as the proPACK rules. Around 2003 the AFR rule got so intergrated into shopper that the difference between PACK and proPACK was forgotten and AFR became a standard shopper rule.
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Around 2000, a new rule which originated from the [[roper]] scheme made its entrance into shopper: the combination of [[AFR]] and the PACK rules then became known as the proPACK rules. Around 2003, the AFR rule got so integrated into shopper, that the difference between PACK and proPACK was forgotten and AFR became a standard shopper rule.
 
* [[AFR]] Attack From Rope.
 
* [[AFR]] Attack From Rope.
  
As well as the rule mentioned in PACK shopper had a few less agreed upon rules.
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As well as the rule mentioned in PACK, shopper had a few less formal/agreed upon rules:
 
* No girders
 
* No girders
* No [[nukes]]
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* No [[nuke]]s
* No permanent blocking.
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* No permanent blocking (e.g. using arrows).
  
 
== The maps ==
 
== The maps ==
  
== The Sceme ==
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== The Scheme ==
  
 
== Variations ==
 
== Variations ==
Of all the schemes known in Worms Shopper probably has the most variations. Because of it's extensive popularity many people have come up with there own variation to the shoppa sceme. Some better known then others.
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Of all the schemes known in Worms, Shopper probably has the most variations. Because of its extensive popularity, many people came up with their own variations to the shopper scheme, some better known then others:
  
 
* [[Wall-X-wall shopper]] (The player has to touch a number of specified walls.)
 
* [[Wall-X-wall shopper]] (The player has to touch a number of specified walls.)
 
* [[Fly shopper]] (The player has to fly across a pillar in the middle of the map.)
 
* [[Fly shopper]] (The player has to fly across a pillar in the middle of the map.)
* [[Drive-by shopper]] (The player has to mak a lap around the map.)
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* [[Drive-by shopper]] (The player has to make a lap around the map.)
* [[Pod shopper]] (The map consists of 2 seperated pods.)
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* [[Pod shopper]] (The map consists of 2 separated pods.)
 
* [[Crate collector]] (A [[WWP]] game with a cavern map, super rope and crate mode on.)
 
* [[Crate collector]] (A [[WWP]] game with a cavern map, super rope and crate mode on.)
 
* [[Moon shopper]] (Low gravity shopper.)
 
* [[Moon shopper]] (Low gravity shopper.)

Revision as of 14:19, 8 October 2006

Shopper, also known as shoppa, is one of the oldest fan made schemes of Worms Armageddon, in which the goal is to use the ninja rope to collect a weapon crate and use those weapons to destroy the opponent.

History

Shopper was created around 1999 on Worms Armageddon. It was in that time known as rope shopping. Though it is unknown who was the original creator of shopper, it is clear that one of the most important contributers from the very start of shopper was the player Dogma. With the creation of his shopper map City shopper he set the tone for the design and layout of shopper maps for many years to come.

In the earlier days of shopper it was commonly considered to be a game for newbies. The most popular scheme in that time was roper and proper, which required a lot more rope skill then shopper. It was common that most newbies would start practising their rope skills on shopper maps, moving to the more difficult rope games once their skills had grown.

Around 2002, the attitude towards the scheme has started changing. Many who were considered to be elite roper players had left Worms and with it the strong dislike towards shopper. The shopper game grew more and more in popularity, passing proper as the most popular game on the way.

In 2004, a new variation of shopper hit the community like a bomb. Star Worms came out with his idea for the Wall-x-wall shopper. This idea caught the attention of the community and soon became as popular as the shopper scheme itself.

The rules

Shopper uses a set of rules commonly known as the PACK rules. Where PACK stands for;

Around 2000, a new rule which originated from the roper scheme made its entrance into shopper: the combination of AFR and the PACK rules then became known as the proPACK rules. Around 2003, the AFR rule got so integrated into shopper, that the difference between PACK and proPACK was forgotten and AFR became a standard shopper rule.

  • AFR Attack From Rope.

As well as the rule mentioned in PACK, shopper had a few less formal/agreed upon rules:

  • No girders
  • No nukes
  • No permanent blocking (e.g. using arrows).

The maps

The Scheme

Variations

Of all the schemes known in Worms, Shopper probably has the most variations. Because of its extensive popularity, many people came up with their own variations to the shopper scheme, some better known then others: