Difference between revisions of "SpriteEddy"
From Worms Knowledge Base
CyberShadow (Talk | contribs) m (supported games - links) |
CyberShadow (Talk | contribs) (add source code, {{OSS}}) |
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| games = [[Worms 2|W2]], [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] | | games = [[Worms 2|W2]], [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] | ||
| language = C# (.NET v3.5) | | language = C# (.NET v3.5) | ||
− | | license = | + | | license = Open-source |
− | | download = [http://wiki.thecybershadow.net/files/SpriteEddy.exe SpriteEddy.exe (172 kb)] | + | | download = [http://wiki.thecybershadow.net/files/SpriteEddy.exe SpriteEddy.exe (172 kb)], [http://etho.vndv.com/SpriteEddy.7z source code (224 kb)] |
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* Sprites are displayed as still frames and sprite sheets, but it would be very nice to have an animated display as well... like the Sprite Editor does | * Sprites are displayed as still frames and sprite sheets, but it would be very nice to have an animated display as well... like the Sprite Editor does | ||
* It would be nice to be able to save sprites as animated *.gif and APNG files | * It would be nice to be able to save sprites as animated *.gif and APNG files | ||
+ | |||
+ | {{OSS}} |
Revision as of 13:25, 6 September 2010
(Up to Software)
SpriteEddy | |
---|---|
Developer: | Etho |
Latest version: | v1.01 / 11 June, 2010 |
Supported games: | W2, W:A, WWP |
Language: | C# (.NET v3.5) |
License: | Open-source |
Download: | SpriteEddy.exe (172 kb), source code (224 kb) |
SpriteEddy is a directory decoder, very similar to Fudge Boy's WA directory editor, which allows the extraction and conversion of the graphical images used by various Worms games.
Main Features
- It is able decode almost all Graphics directory file types, including Image files, Sprite files, Font files, and Sprite bank files
- It supports all the gfx.dir, water.dir, and level.dir files used by Worms 2, Worms Armageddon, Worms World Party, Online Worms, and Worms World Party Aqua with almost 100% success
- Individual frame and sprite sheet displays are viewable in the program, and there is a palette display option
- Users are able to save individual frames or entire sprite sheet images as *.png, *.bmp, *.gif, *.jpeg, and *.tiff files, or even as their original file format
- Information about each sprite is displayed; such as its width and height properties, cropping information, frame counts, frame rates, description, etc.
- It is able to automatically crop sprite sheets and individual frames to remove all useless image data
- Batch operations for extracting all files, saving all sprite sheets, and saving all individual frames are available
- The back color of a sprite can be changed
Main Missing Features
- The ability to encode *.dir files
- Sprites are displayed as still frames and sprite sheets, but it would be very nice to have an animated display as well... like the Sprite Editor does
- It would be nice to be able to save sprites as animated *.gif and APNG files