Difference between revisions of "Grenade Launcher"
From Worms Knowledge Base
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{{Weapon|[[Image:Wdcwep-grenadelauncher.gif|64px]]|Grenade Launcher | {{Weapon|[[Image:Wdcwep-grenadelauncher.gif|64px]]|Grenade Launcher | ||
|Max-power propelled Cluster Bomb; detonate on impact | |Max-power propelled Cluster Bomb; detonate on impact | ||
− | | | + | |{{i-wdc}} F2 (×3) |
|30hp initial detonation, 30hp max per cluster | |30hp initial detonation, 30hp max per cluster | ||
|Worms DC}} | |Worms DC}} |
Revision as of 08:56, 5 September 2010
(Up to Weapons)
(Up to Weapons)
Grenade Launcher | |
---|---|
Type: | Max-power propelled Cluster Bomb; detonate on impact |
Keyboard selection: | F2 (×3) |
Standard effects: | 30hp initial detonation, 30hp max per cluster |
Present in: | Worms DC |
The prototypical weapon which would become the Mortar from Worms 2 onwards. This weapon is effectively a propelled Cluster Bomb launched at high speed. It detonates upon impact with the landscape or an object. The Grenade Launcher's shells are generally more spread out and than those of its successor, and if used correctly this weapon will usually deal an average of 40-50hp damage.
Tactics
- Ideal for use against a small group of enemy worms.
Criticisms, Problems and Weaknesses
- Due to the erratic nature of the clusters, and the fact that they spread out quite far, the Grenade Launcher is not optimal for close-range attacks.
Trivia
- The Grenade Launcher, Handgun, Baseball Bat and Nuke are the only four "real world" weapons to be introduced in WormsDC.