Difference between revisions of "SpriteEddy"
From Worms Knowledge Base
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CyberShadow (Talk | contribs) (I don't think there's a language called "C# Express 2008"; also, where's the sauce?) |
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| version = v1.01 / 11 June, 2010 | | version = v1.01 / 11 June, 2010 | ||
| games = [[Worms Armageddon|W2 W:A WWP]] | | games = [[Worms Armageddon|W2 W:A WWP]] | ||
− | | language = C# | + | | language = C# (.NET v3.5) |
− | | license = | + | | license = Freeware |
| download = [http://wiki.thecybershadow.net/files/SpriteEddy.exe SpriteEddy.exe (172 kb)] | | download = [http://wiki.thecybershadow.net/files/SpriteEddy.exe SpriteEddy.exe (172 kb)] | ||
}} | }} |
Revision as of 20:38, 11 June 2010
(Up to Software)
SpriteEddy | |
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Developer: | Etho |
Latest version: | v1.01 / 11 June, 2010 |
Supported games: | W2 W:A WWP |
Language: | C# (.NET v3.5) |
License: | Freeware |
Download: | SpriteEddy.exe (172 kb) |
SpriteEddy is a directory decoder, very similar to Fudge Boy's WA directory editor, which allows the extraction and conversion of the graphical images used by various Worms games.
Main Features
- It is able decode almost all Graphics directory file types, including Image files, Sprite files, Font files, and Sprite bank files
- It supports all the gfx.dir, water.dir, and level.dir files used by Worms 2, Worms Armageddon, Worms World Party, Online Worms, and Worms World Party Aqua with almost 100% success
- Individual frame and sprite sheet displays are viewable in the program, and there is a palette display option
- Users are able to save individual frames or entire sprite sheet images as *.png, *.bmp, *.gif, *.jpeg, and *.tiff files, or even as their original file format
- Information about each sprite is displayed; such as its width and height properties, cropping information, frame counts, frame rates, description, etc.
- It is able to automatically crop sprite sheets and individual frames to remove all useless image data
- Batch operations for extracting all files, saving all sprite sheets, and saving all individual frames are available
- The back color of a sprite can be changed
Main Missing Features
- The ability to encode *.dir files
- Sprites are displayed as still frames and sprite sheets, but it would be very nice to have an animated display as well... like the Sprite Editor does
- It would be nice to be able to save sprites as animated *.gif and APNG files