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  • :''"'''WSC'''" (see [[Terminology|worms terminology]]) redirects here. For the scheme contest, see [[Worms Scheme Contest]].'' The W:A scheme file format contains game settings, which define which weapons will be available, various game options such as turn time and weapon streng
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...ng teams (including the custom flags and graves), and the random seed used for random in-game events (such as random initial placement of worms and object ...rome map]], '''2''' for a seed-generated (.LEV) monochrome map, or '''3''' for a .PNG [[colour map]].
    20 KB (3,054 words) - 23:16, 29 July 2020
  • {{ParentArticle|[[Weapons]]}} ...e [[Sheep-on-a-Rope]] seen in [[WormsDC]] and can be chosen as a [[Special Weapons|team weapon]].
    4 KB (628 words) - 18:46, 16 May 2021
  • {{ParentArticle|[[Weapons]]}} [[Image:Mablak's Cows.gif|thumb|left|Precise cows dropped from the rope!]]
    3 KB (479 words) - 01:01, 15 February 2023
  • ...EN]] is a program written by [[Plutonic]] designed to generate random maps for particular schemes. It was first released on 11th July 2006. A folder called MapGEN will appear in the saved levels list containing PNG's for each scheme available.
    9 KB (1,475 words) - 18:04, 22 August 2020
  • :''"'''Scheme'''" redirects here. For the scheme file format, see [[Scheme file]].'' <small>Note: Schemes are text files. Some browsers may open them for you to read (appearing bizarre characters) instead of downloading them. If
    8 KB (1,063 words) - 13:42, 21 April 2024
  • {{ReplayBox|Rope_Race.wagame|An example of a Time-Trial Rope Race game|with Mablak, Flori and Yanme; taken from [[Worm Olympics]]}} ...ere players must navigate a specially-designed map, using only the [[Ninja Rope]], to reach a finish line from a designated starting point. The player to r
    14 KB (2,289 words) - 23:56, 27 November 2023
  • ...health crates," provide the threshold amount before the award is awarded. For example, a better description of the award would be, "The Florence Nighting This is awarded to the worm that fired the [[Ninja Rope]] the most times. Note that each repeat swing counts as another use.
    5 KB (853 words) - 11:43, 27 February 2024
  • ...eme=Hysteria|map=Any open island map|worms=As many as the map will support for automatic placement}} ...l scheme where quick thinking and reflexes are vital. Each turn only lasts for a meagre one second, in which the player must select and fire a weapon.
    18 KB (3,093 words) - 00:29, 22 August 2023
  • :''This page is about the scheme. For the company, see [[Team17]].'' ...d to defend, as by doing so they can be given access to a steady supply of weapons.
    6 KB (870 words) - 15:04, 24 May 2022
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...unable to move without help of the teleport. The worm is still able to use weapons however.
    2 KB (334 words) - 14:19, 20 January 2015
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...umorous would it be if the opponent collides with it while swinging from a rope, or is hit by his own grenade after it being deflected back.
    2 KB (346 words) - 21:13, 2 April 2015
  • **** '''See also [[Article Tree#ReadMe articles|ReadMe section below for list]]''' *** [[Weapons Editor]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • [[Image:Shopper_screenshot.png|thumb|Use the rope and 'shop' for crates]] ...eme in which players start with few or no weapons and must use the [[Ninja Rope]] to navigate a specially-designed, indestructible map and collect crates t
    21 KB (3,358 words) - 17:54, 4 January 2024
  • * [[Firing targeted weapons without aiming]] * [[Ninja Rope going through walls]]
    2 KB (290 words) - 15:20, 23 September 2020
  • ...re they remain until eventually their timer runs out and they explode. The weapons it works with are [[Bazooka]], [[Mortar]] and [[Petrol Bomb]], and also [[H ...exactly two of these upward movements have occurred, then select the Ninja Rope and shoot it straight up at the ceiling. Once it attaches, do not move your
    5 KB (795 words) - 08:22, 14 December 2022
  • ...o its mission editor existing, but this documentation is NOT comprehensive for the WWP file format which has many additions and a few alterations (especia Not all the of the groups are vital for the mission to work. The '''[CPUTeam''#'']''', '''[Event''####'']''', and '
    34 KB (5,332 words) - 10:18, 31 May 2023
  • The weapons editor proposed on this site contains an incredible amount of customisabili ...particular setting for all weapons, much like the way the Worms Armageddon weapons editor works. Here I propose a few conveniences to make the editor easy to
    11 KB (1,882 words) - 17:22, 22 December 2010
  • ...s Health''' (It would be adjustable for every worm. God mode could be made for a worm by forcing his health to be constant every second.) * '''Turn Time''' (And an option for Turn time stockpile: unused seconds from a turn added to the next)
    17 KB (2,697 words) - 17:08, 2 July 2013
  • {{ParentArticle|[[Weapons]]}} ...losive downwards that could explode in mid-air - especially from a [[Ninja Rope]], [[Bungee]], [[Parachute]], or [[Jet Pack]]. In [[Worms World Party]], mi
    7 KB (1,212 words) - 23:33, 5 September 2022

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