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  • * 0 = all worms die (up to and including W:A 3.6.26.5, in WWP a crash occurs)
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...t not any 3.0 executable will work (as, on some systems, some versions may crash, regardless if the Fiddler is used or not). * "Why does Worms Armageddon crash halfway through loading the game?" - You probably have the Sold Out Softwar
    7 KB (1,147 words) - 14:39, 2 April 2012
  • ...up to a maximum of 127. Any values higher than this can cause the game to crash. After adding up the values and dividing them by the number of non-zero ent
    8 KB (1,288 words) - 11:17, 21 June 2020
  • ...is a transport tool, not a weapon of war. When selected, your worm dons a crash helmet, sticks a steriotypically designed sling-shot in the ground and sits ...take specific damage from it. Your worm takes fall damage, if any, but the crash helmet prevents the loss of the turn, allowing your worm to continue as nor
    2 KB (313 words) - 19:16, 15 October 2007
  • ...worms or if object placement coordinates overlap each other. The game can crash if worms are placed outside of the map.
    4 KB (641 words) - 15:17, 24 December 2022
  • ...een uploaded to the public.</ref>: New version released that fixes a known crash (Index out of bounds) that users have been experiencing.
    5 KB (743 words) - 09:59, 7 August 2020
  • ...cking is done on this number, so a value outside of 0-8 will cause a fatal crash. A value of zero will cause the team to spawn with zero worms, causing the
    34 KB (5,332 words) - 10:18, 31 May 2023
  • ...s placed by the terrain generator. Dropping a 21st mine causes the game to crash.
    7 KB (1,212 words) - 23:33, 5 September 2022
  • ...Personal Paint "Stencil" feature active crashes the game|cause WormsDC to crash]].
    3 KB (508 words) - 20:16, 3 August 2020
  • ...he Concrete Donkey or the Amiga logo respectively) would cause the game to crash.
    555 bytes (90 words) - 03:11, 11 April 2011
  • ...ou come to same your map. Doing so will cause [[Worms]] and [[WormsDC]] to crash.
    6 KB (1,071 words) - 21:00, 10 April 2011
  • Attempting to load or save an Option Set in [[WormsDC]] would previously crash the game. This has been fixed as of [[Patch (WormsDC)|v.105]], and in fact
    347 bytes (55 words) - 06:49, 2 September 2010
  • Previously, [[WormsDC]] would occasionally crash if you loaded it from Workbench. This could originally be remedied by runni
    373 bytes (56 words) - 14:17, 9 June 2007
  • ...th DeluxePaint or Personal Paint "Stencil" feature active crashes the game|crash]] when it tries to load the file.
    1 KB (168 words) - 18:38, 21 December 2023
  • ...map (first generation)|Graffiti maps]] in WormsDC) this causes the game to crash when the corresponding map is loaded. WormsDC is also unable to read [[Moun
    3 KB (423 words) - 09:11, 28 June 2018
  • ...ich did not support minimisation — pressing such keys would cause W:A to crash. Even though those problems were fixed in W:A updates, the compatibility en * Certain versions of Media Player Classic and VMware may crash when W:A is started, due to the switch to 640×480 resolution.<br />
    34 KB (5,246 words) - 12:17, 24 October 2023
  • ...ised while the host clicks "Play Again" or "New Match", you will no longer crash; instead, the game will flash its taskbar button and produce a standard bee ...of thousands or more, depending on free RAM) would eventually cause W:A to crash.<br />
    71 KB (11,723 words) - 21:03, 25 August 2020
  • ==== Crash when minimizing the game as it is starting ====
    17 KB (2,732 words) - 12:09, 31 July 2020
  • ...this is done is because WWP has another nasty bug which causes the game to crash if a *.bit file is loaded that does not have non-zero values for these sett
    3 KB (532 words) - 09:06, 19 June 2022
  • Using values of 80 to FE for this byte can cause WWP to crash if a worm from the team is killed on the land. This is because the index by
    2 KB (324 words) - 09:04, 19 June 2022

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