Difference between revisions of "Sudden Death"

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(Sudden Death (the scheme))
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{{ParentArticle|[[Schemes]]}}
 
 
{{ParentArticle|[[Game logic]]}}
 
{{ParentArticle|[[Game logic]]}}
  
== Sudden Death (the scheme) ==
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'''Sudden Death''' (sometimes referred as '''SD''' in [[Terminology|worms terminology]]) is a phenomenum that changes the scenario significantly during a round of a match (usually harsh conditions), what can be used strategically. It happens when the determined ''[[Game_scheme_file#Options|Round Time]]'' of a [[Schemes|scheme]] was not sufficient to determine a winner, so it is usually a mechanism of the game to shorten the playtime, making pressure to the players end the round. The Sudden Death can also be used to end the game instantly and determine a winner based on the scheme criteria. Some schemes start the gameplay with Sudden Death, in others, it is irrelevant.
{{Game setup|file=Sudden Death.wsc|scheme=Sudden Death|map=Can be any normal map but it's recomended that you play with a normal open map with very high ground|worms=Usually play with 18, but can be few or a lot, as the hoster wish}}
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This scheme start the game with Sudden Death (1 HP for each worm, water rise level 2). The Mines are instant (0 seconds), you can choose the position of the worms (and do suicides before start the match too), the turn time is 23 seconds, the weapons ammo are few and there's only weapons that need skill to use (without napalm, air strike, pidgey or similar). Crates may appear sometimes with more ammo. The scheme is one shot one kill and it's very fast!
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This scheme was created by FoxHound (the idea of the game too), with the opinion help of Molotow that helped the scheme become even better.
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== Sudden Death options ==
 
== Sudden Death options ==
 
 
The available options for Sudden Death are:
 
The available options for Sudden Death are:
  
* Round ends (no winner declared)
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* Round ends (the strongest team wins - according to the game logic, but the rules of a scheme might use other criteria)
 
* Worm health reduced to a single point on all worms
 
* Worm health reduced to a single point on all worms
* Nuclear bomb (worms are poisoned, but unlike the Nuclear Bomb weapon, no flooding occurs)
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* Nuclear bomb (worms are [[poison]]ed, but unlike the Nuclear Bomb weapon, no flooding occurs)
 
* No energy is lost
 
* No energy is lost
  
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== Timing of Sudden Death ==
 
== Timing of Sudden Death ==
 
 
* Sudden Death always occurs between turns, never during a turn.
 
* Sudden Death always occurs between turns, never during a turn.
 
* Sudden Death never occurs before the Sudden Death clock runs to zero.
 
* Sudden Death never occurs before the Sudden Death clock runs to zero.
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== Flooding speed ==
 
== Flooding speed ==
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Using an external scheme editor, the byte value which controls the speed of flooding at sudden death can be changed to values other than 0, 1, 2, or 3. The following table shows the available flooding speeds and their corresponding byte values; the formula being WRSPEED = ((WRBYTE pow 2) * 5) mod 256.
  
Using an external scheme editor, the byte value which controls the speed of flooding at sudden death can be changed to values other than 0, 1, 2, or 3. The following table shows the available flooding speeds and their corresponding byte values.
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{| class="toccolours collapsible collapsed" width="220px"
 
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{| class="toccolours collapsible collapsed" width="220px" style="text-align: right;"
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!colspan="2"| Click show to expand
 
!colspan="2"| Click show to expand
 
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| Byte value
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| Flooding speed
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{| class="sortable" style="text-align: right;"
(pixels per turn)
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! Byte value
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! Flooding speed<br/>(pixels per turn)
 
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| 0 || 0
 
| 0 || 0
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Latest revision as of 19:51, 16 January 2024

(Up to Game logic)

Sudden Death (sometimes referred as SD in worms terminology) is a phenomenum that changes the scenario significantly during a round of a match (usually harsh conditions), what can be used strategically. It happens when the determined Round Time of a scheme was not sufficient to determine a winner, so it is usually a mechanism of the game to shorten the playtime, making pressure to the players end the round. The Sudden Death can also be used to end the game instantly and determine a winner based on the scheme criteria. Some schemes start the gameplay with Sudden Death, in others, it is irrelevant.

Sudden Death options

The available options for Sudden Death are:

  • Round ends (the strongest team wins - according to the game logic, but the rules of a scheme might use other criteria)
  • Worm health reduced to a single point on all worms
  • Nuclear bomb (worms are poisoned, but unlike the Nuclear Bomb weapon, no flooding occurs)
  • No energy is lost

An additional option, independent of those above, controls the speed at which the water rises at Sudden Death (see flooding speed section below)

Timing of Sudden Death

  • Sudden Death always occurs between turns, never during a turn.
  • Sudden Death never occurs before the Sudden Death clock runs to zero.
  • Sudden Death will not always occur immediately after the turn during which the clock runs to zero. Rather, the precise timing of Sudden Death is determined randomly, and will occur after one of the turns shortly afterwards. (elaboration needed)

Flooding speed

Using an external scheme editor, the byte value which controls the speed of flooding at sudden death can be changed to values other than 0, 1, 2, or 3. The following table shows the available flooding speeds and their corresponding byte values; the formula being WRSPEED = ((WRBYTE pow 2) * 5) mod 256.

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