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  • ...etup|file=Dynamic Team17.wsc|scheme=Dynamic Team17|map=Random dual-layered cavern|worms=4 recommended}}
    1 KB (203 words) - 13:39, 13 January 2022
  • ...[[WormsDC]], it is still possible to [[Concrete Donkey can be deployed in Cavern levels|deploy the Concrete Donkey]].
    2 KB (330 words) - 20:16, 4 January 2024
  • ; type [cavern|island|auto] : Selects whether or not the next PNG map will be an island or a cavern.
    25 KB (3,501 words) - 03:55, 5 March 2023
  • ...vern with an indestructible border on all sides, the map was treated as an cavern with only a top border, resulting in checksum errors and possible desynchro ** Latent bug introduced in v3.5 Beta 1 and made possible in v3.6.25.1a: In a cavern map with no detected available positions for Worm autoplacement, the attemp
    19 KB (3,315 words) - 21:00, 25 August 2020
  • ....23.0: When playing back a Mission or Training replay that took place in a cavern, the map was treated as an island, resulting in checksum errors. <span styl ...g so on a colour map only changes the flag specifying whether the map is a cavern or not.<br />
    11 KB (1,959 words) - 20:59, 25 August 2020
  • ...t take the roof into consideration in cavern levels, or custom maps with a cavern-like roof.
    738 bytes (109 words) - 06:25, 6 April 2012
  • | 0x01 0x01 if the terrain is open, 0x02 0x02 if the terrain is cavern, 0x00 0x01 if the terrain is <Random> (chooses randomly between them when t
    5 KB (845 words) - 13:56, 13 October 2012
  • ...ding a PNG map that had been previously resaved within the map editor, its cavern border status would be reset, instead of being overridden by the header as ...-size:6pt">[DC]</span> Latent bug exposed by a feature in v3.6.25.1a: In a cavern map with Indestructible Borders enabled and no detected available positions
    32 KB (5,309 words) - 21:01, 25 August 2020
  • ...it was always treated as an island map, instead of autodetecting island or cavern status from the contents of the map. The previous autodetection logic has b ...ing .CUS maps (colour maps that were saved using v3.5 Beta 1/2/3pre1), the cavern roof flag in the header is now obeyed, rather than detecting it from the to
    188 KB (31,608 words) - 11:52, 24 October 2023
  • ** PNG maps may have dimensions other than 1920×696. A cavern map may now be up to 32504 pixels wide and 32600 pixels tall; an island is
    40 KB (5,893 words) - 20:18, 25 August 2020
  • ...ere clipped from each side. This makes bungeeing off the edge of a 3-layer cavern map much easier, because it is now possible to see the bungeeing worm befor * Teleporting on top of the roof in a cavern<br />
    9 KB (1,535 words) - 20:23, 25 August 2020
  • ** In Cavern levels, the Teleport and homing/strike weapons can now be pointed within a
    7 KB (1,234 words) - 20:42, 25 August 2020
  • ...ng on the Borders button will now add a top border, turning the map into a cavern.<br />
    16 KB (2,650 words) - 20:25, 25 August 2020
  • ...ed island map (often a solid block with tunnels, or an inverted dual-layer cavern). Bigger maps tend to be better, though there is a limit to how far a Super
    5 KB (853 words) - 04:33, 7 August 2023
  • ...c|scheme=Dabble & Fidget|map=Most random maps play well, whether island or cavern.|worms=4-6. Fiddle with this setting to find your desired match style.}}
    3 KB (423 words) - 01:54, 10 December 2023
  • ...types of "invalid" weapons to appear during a Crate Shower: Strikes (in a Cavern landscape), and super weapons (with super weapons disabled in the scheme).<
    23 KB (3,838 words) - 11:42, 24 October 2023
  • ...n discovered whereby a Worm can surreptiously sneak above the ceiling of a cavern map.
    2 KB (371 words) - 04:52, 25 February 2012
  • {{Game setup|file=Only Crates.wsc|scheme=Only Crates|map=Cavern map is recommended|worms=Any number}}
    3 KB (516 words) - 05:20, 9 May 2023
  • 4
    *** Infinite cavern? ...(building girders in open space, or digging in any direction for infinite cavern maps)
    15 KB (2,194 words) - 21:59, 11 November 2021
  • ...|file=Chess.wsc|scheme=Chess|map=Any randomly-generated 'open to the water cavern' map|worms=1 per person}} Chess must be played on an 'open to the water cavern' ([[Map Editor Guide|Map Editor: 23. / #3]]) map with the most possible (10
    4 KB (685 words) - 12:41, 21 April 2024

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