Difference between revisions of "Mine Madness"

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{{ParentArticle|[[Schemes]] or [[Bow and Arrows]]}}
 
{{ParentArticle|[[Schemes]] or [[Bow and Arrows]]}}
 
{{ReplayBox|Mine Madness.WAgame|An example of a Mine Madness match: |Shadow Vs DVD; taken from [[Worm Olympics]]}}
 
{{ReplayBox|Mine Madness.WAgame|An example of a Mine Madness match: |Shadow Vs DVD; taken from [[Worm Olympics]]}}
{{Game setup|file=Mine Madness.wsc|scheme=Mine Madness|map=Specially designed map|mappic=Map_specks2.svg|wmdb=bna|worms=8 per team. If 1vs1, 3 teams per player}}
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[[Image:Mine_madness_screenshot.png|thumb|500px|Aim carefully]]
  
Similar to [[Bow and Arrows|BnA]], '''Mine Madness''' or '''MM''' uses special maps which consist solely of a random arrangement of specks or small objects and the scheme has lots of instant mines. The difference between the 2 schemes basically is that Mine Madness has more weapons: Infinite 5-powered-Rope, Jet Pack, Bungee, Teleport, Shotgun, Revolver, Kamikaze and a single Minigun.
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'''Mine Madness''' or '''MM''' is a scheme played on specially-designed maps which consist solely of a random arrangement of specks or small objects, covered with 250 instant mines. Worms are typically killed by drowning, as there is little to stop them when they start falling after being hit by a weapon or by falling on a mine. A small selection of weapons are provided, mostly firearms, putting an emphasis on aiming skills.
  
This scheme is often played in competitions with ''best of 3 (bo3)'', meaning 3 matches (not 3 victories).
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== Description ==
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{{Game setup|file=Mine Madness.wsc|scheme=Mine Madness|map=Specially designed map|mappic=Map_specks2.svg|wmdb=bna|worms=8 per team. If 1v1, 3 teams per player}}
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[[Shotgun]], [[Handgun]], and [[Longbow]] are provided in unlimited supply, along with a single [[Minigun]]. Unlimited [[Kamikaze]] is also provided.
  
{{stub}}
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A full set of transport tools are also available. [[Ninja Rope]], [[Jetpack]], [[Low Gravity]], [[Bungee]], [[Parachute]] and [[Teleport]] are all provided in infinite supply. However, using them at the beginning of the game is near impossible due to the high density of mines, and can remain risky throughout the game even when most mines have been detonated.
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The game usually starts with a period of chaotic destruction, as the mines are detonated by worms sent falling by opening shots. Chain reactions are common, as worms are flung across the map, knocking other worms. A series of detonations can easily propel a worm sideways across the map or even back up the map. The design of the map can have a big effect on the potential for chain reactions. If the specks of terrain are close enough that the explosion of a mine can knock nearby worms or mines off their own specks of terrain, chain reactions are much more likely and the opening turns are far more destructive.
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As the gamer progresses and fewer and fewer worms are left, shots typically require ever more accurate aiming for successful kills.
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There are '''no rules'''.
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The scheme is supported by [[HostingBuddy]].
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== Variations ==
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''Modifications with relatively small detail changes to the scheme.''
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=== No Rope ===
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The scheme is sometimes played as a "No Rope" version, where the Ninja Rope has been removed.
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== History ==
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[[Image:Mine Madness WO icon.png|frame|left|WO icon]]
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The origin of the scheme is unknown but would have been created after the v3.6.28.0 Beta Update released in 2007 allowed up to 250 hazardous objects (mines and oil drums) to appear on a map, instead of 8.
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It may have been inspired by the [[Bow and Arrows]] scheme, which similarly uses speck-filled maps and which also made use of the increased hazardous object limit after v3.6.28.0.
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=== Competitive events ===
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The scheme has featured consistently in competitions, appearing in every [[Worm Olympics]] from [http://2010.wormolympics.com/results?scheme=38 2010] to [http://2016.wormolympics.com/results?scheme=38 2016], and may have appeared in earlier years. The scheme has also featured in [https://www.tus-wa.com/cups/search/!QUOTEmine%20madness!QUOTE/ cups] and [https://www.tus-wa.com/tournaments/search/!QUOTEmine%20madness!QUOTE/ tournaments] hosted on [[The Ultimate Site]] between 2012 and 2018.
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{{todo|add strategy section}}

Latest revision as of 05:05, 26 December 2022

Click to watch (W:A + Beta Update required) W:A replay: An example of a Mine Madness match:
Shadow Vs DVD; taken from Worm Olympics
Download · Info
Aim carefully

Mine Madness or MM is a scheme played on specially-designed maps which consist solely of a random arrangement of specks or small objects, covered with 250 instant mines. Worms are typically killed by drowning, as there is little to stop them when they start falling after being hit by a weapon or by falling on a mine. A small selection of weapons are provided, mostly firearms, putting an emphasis on aiming skills.

Description

Game setup
Scheme
Mine Madness:
Download
View scheme settings
Map
Map specks2.svg
Specially designed map
Examples at the WMDB
Worms
8 per team. If 1v1, 3 teams per player

Shotgun, Handgun, and Longbow are provided in unlimited supply, along with a single Minigun. Unlimited Kamikaze is also provided.

A full set of transport tools are also available. Ninja Rope, Jetpack, Low Gravity, Bungee, Parachute and Teleport are all provided in infinite supply. However, using them at the beginning of the game is near impossible due to the high density of mines, and can remain risky throughout the game even when most mines have been detonated.

The game usually starts with a period of chaotic destruction, as the mines are detonated by worms sent falling by opening shots. Chain reactions are common, as worms are flung across the map, knocking other worms. A series of detonations can easily propel a worm sideways across the map or even back up the map. The design of the map can have a big effect on the potential for chain reactions. If the specks of terrain are close enough that the explosion of a mine can knock nearby worms or mines off their own specks of terrain, chain reactions are much more likely and the opening turns are far more destructive.

As the gamer progresses and fewer and fewer worms are left, shots typically require ever more accurate aiming for successful kills.

There are no rules.

The scheme is supported by HostingBuddy.

Variations

Modifications with relatively small detail changes to the scheme.

No Rope

The scheme is sometimes played as a "No Rope" version, where the Ninja Rope has been removed.

History

WO icon

The origin of the scheme is unknown but would have been created after the v3.6.28.0 Beta Update released in 2007 allowed up to 250 hazardous objects (mines and oil drums) to appear on a map, instead of 8.

It may have been inspired by the Bow and Arrows scheme, which similarly uses speck-filled maps and which also made use of the increased hazardous object limit after v3.6.28.0.

Competitive events

The scheme has featured consistently in competitions, appearing in every Worm Olympics from 2010 to 2016, and may have appeared in earlier years. The scheme has also featured in cups and tournaments hosted on The Ultimate Site between 2012 and 2018.


This article has a to-do list:
  • add strategy section
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