Difference between revisions of "File formats"

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{{ParentArticle|[[Worms 2]], [[Worms Armageddon]], [[Worms World Party]], [[Worms]], or [[Worms: The Directors Cut]]}}
 
Like most other games, Worms uses many proprietary file formats to store its data.
 
Like most other games, Worms uses many proprietary file formats to store its data.
  
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== Second Generation File Formats ==
  
= Worms 2 =
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=== Worms 2 ===
  
== Graphics ==
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==== Graphics ====
 
* [[Graphics directory]] (*.dir)
 
* [[Graphics directory]] (*.dir)
 
* [[Image file]] (*.img)
 
* [[Image file]] (*.img)
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* [[Palette file]] (*.pal)
 
* [[Palette file]] (*.pal)
 
* [[Monochrome map (Worms 2)|Monochrome map]] (*.lev)
 
* [[Monochrome map (Worms 2)|Monochrome map]] (*.lev)
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* [[Land Data file]] (*.dat)
  
== Configuration ==
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==== Configuration ====
 
* [[Options file]] (*.opt)
 
* [[Options file]] (*.opt)
 
* [[Weapons file]] (*.wep)
 
* [[Weapons file]] (*.wep)
* [[Team file]] (*.st1)
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* [[Worms 2 team file]] (*.st1)
 
* [[Worms 2 mission file]] (*.dat)
 
* [[Worms 2 mission file]] (*.dat)
  
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=== Worms Armageddon ===
  
= Worms Armageddon =
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==== Graphics ====
 
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== Graphics ==
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* [[Graphics directory]] (*.dir)
 
* [[Graphics directory]] (*.dir)
 
* [[Image file]] (*.img)
 
* [[Image file]] (*.img)
 
* [[Sprite file]] (*.spr)
 
* [[Sprite file]] (*.spr)
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* [[Sprite bank file]] (*.bnk)
 
* [[Font file]] (*.fnt)
 
* [[Font file]] (*.fnt)
 
* [[Palette file]] (*.pal)
 
* [[Palette file]] (*.pal)
* [[Seed-generated monochrome map]] (*.lev)
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* [[Monochrome map (.bit, .lev)|Monochrome map]] (*.bit, *.lev)
* [[Monochrome map (.bit)|Monochrome map]] (*.bit)
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* [[Colour map]] (*.png)
 
* [[Colour map]] (*.png)
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* [[Land Data file]] (*.dat)
 
* [[Custom team flag]] (*.bmp)
 
* [[Custom team flag]] (*.bmp)
 
* [[Custom team grave]] (*.bmp)
 
* [[Custom team grave]] (*.bmp)
  
== Configuration ==
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==== Configuration ====
 
* [[Game scheme file]] (*.wsc)
 
* [[Game scheme file]] (*.wsc)
* [[Team file]] (*.wgt)
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* [[Team file]] (*.wgt, *.wwp)
 
* [[Worms Armageddon mission file]] (*.wam)
 
* [[Worms Armageddon mission file]] (*.wam)
 
* [[Game configuration]] (registry/INI settings)
 
* [[Game configuration]] (registry/INI settings)
  
== Other ==
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==== Other ====
 
* [[Replay file]] (*.WAgame)
 
* [[Replay file]] (*.WAgame)
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* [[Soundbanks|Speech soundbank]]
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== First Generation File Formats ==
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=== Worms ===
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==== Graphics ====
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* [[Colour map (First generation)|Colour map]] (*.wrm)
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==== Misc. ====
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* Speech soundbanks:
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** [[Soundbanks (first generation, Amiga)|Amiga]]
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** [[Soundbanks (first generation, MS-DOS)|MS-DOS]] (*.sfx)
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* [[TWSTUFF]] (TW*)
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=== Worms: Reinforcements / United ===
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==== Graphics ====
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* [[Colour map (First generation)|Colour map]] (*.pcx)
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==== Configuration ====
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* [[Team file (First generation)|Team file]] (*.cfg)
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==== Misc. ====
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* [[Soundbanks (first generation, MS-DOS)|Speech soundbanks]] (*.sfx)
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=== Worms: The Directors Cut ===
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==== Graphics ====
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* [[DIY terrain]] (*.diy)
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* [[Monochrome map (First generation)|Monochrome map]] (*.gft)
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* [[Mountain set]] (*.mnt)
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* [[Colour map (First generation)|Colour map]] (*.wrm and *.wrm16)
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==== Configuration ====
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* [[Options file (First generation)|Options file]] (*.opt)
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* [[Team file (first generation)|Team file]] (no extension)
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==== Misc. ====
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* [[Soundbanks (first generation, Amiga)|Speech soundbanks]]
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* [[TWSTUFF]] (TW*)
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__NOTOC__

Latest revision as of 20:51, 25 April 2017

Like most other games, Worms uses many proprietary file formats to store its data.

Second Generation File Formats

Worms 2

Graphics

Configuration

Worms Armageddon

Graphics

Configuration

Other

First Generation File Formats

Worms

Graphics

Misc.

Worms: Reinforcements / United

Graphics

Configuration

Misc.

Worms: The Directors Cut

Graphics

Configuration

Misc.


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