File:Sheep Wars.wsc

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Revision as of 01:42, 5 January 2022 by FoxHound (Talk | contribs) (Sheep Wars scheme (precursor of Supersheeper))

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Sheep_Wars.wsc(file size: 221 bytes, MIME type: application/x-wa-scheme)

Sheep Wars scheme (precursor of Supersheeper)

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Date/TimeThumbnailDimensionsUserComment
current01:42, 5 January 2022
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeYes
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability60%
Health crate energy25
Utility crate probability40%
Hazardous objects8 × Oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time45 seconds
Round time10 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Ninja rope0★★★0 turns1%
Teleport0 turns0%
Super sheep★★★0 turns0%
Jet pack1★★★★★0 turns0%
Invisibility0 turns0%
(221 bytes)FoxHound (Talk | contribs)Sheep Wars scheme (precursor of Supersheeper)
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