Difference between revisions of "Fast Walk"

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{{ParentArticle|[[Game logic]]}}
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{{ParentArticle|[[Weapons]]}}
{{Weapon|[[Image:Fastwalkicon.png]]|Fast Walk
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{{Weapon|[[Image:Fastwalkicon.png|48px]]|Fast Walk
 
|Movement utility
 
|Movement utility
 
|Util. (x3)
 
|Util. (x3)
 
|Increases walking speed of worm
 
|Increases walking speed of worm
|WA, WWP}}
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|Worms 2, W:A, WWP}}
 
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[[Image:Fast Walk alternative icon from team17 website.gif|frame|right|Different icon from Team17]]
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The Fast Walk is a movement utility that doubles the walking speed of the worm for the remainder of the turn. This doesn't apply to jumping or any movement utilities.
 
__NOTOC__
 
__NOTOC__
 
The Fast Walk is a movement utility that doubles the walking speed of the worm for the remainder of the turn. This doesn't apply to jumping or any movement utilities.
 
 
 
== Tactics ==
 
== Tactics ==
 
* A quick retreat is always handy when deploying powerful weapons.
 
* A quick retreat is always handy when deploying powerful weapons.
* Your salvation in time-strict missions.
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* Your salvation in time-strict schemes/missions.
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* On maps with long tight tunnels (like the ones made with [[Blow Torch]]), Fast Walk is very powerful. Save it for them.
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* On schemes using [[RubberWorm]] or [[Game_scheme_file#Extended_options|v3.8 Extended Scheme Options]] strong gravity values, Fast Walk is also very useful, since the jumps are smaller or inexistent.
  
 
== Criticisms, Problems and Weaknesses ==
 
== Criticisms, Problems and Weaknesses ==
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== W:A Cheats ==
 
== W:A Cheats ==
 
Beating Mission 13 unlocks the Fast Walk Cheat in the scheme editor.
 
Beating Mission 13 unlocks the Fast Walk Cheat in the scheme editor.
{{wkb-stub}}
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== External links ==
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{{Wormopedia}}
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{{stub}}
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{{Weapons}}

Latest revision as of 12:19, 3 January 2024

(Up to Weapons)
Fastwalkicon.png Fast Walk
Type: Movement utility
Keyboard selection: Util. (x3)
Standard effects: Increases walking speed of worm
Present in: Worms 2, W:A, WWP
Different icon from Team17

The Fast Walk is a movement utility that doubles the walking speed of the worm for the remainder of the turn. This doesn't apply to jumping or any movement utilities.

Tactics

  • A quick retreat is always handy when deploying powerful weapons.
  • Your salvation in time-strict schemes/missions.
  • On maps with long tight tunnels (like the ones made with Blow Torch), Fast Walk is very powerful. Save it for them.
  • On schemes using RubberWorm or v3.8 Extended Scheme Options strong gravity values, Fast Walk is also very useful, since the jumps are smaller or inexistent.

Criticisms, Problems and Weaknesses

  • It's pretty limited as far as utility goes.

W:A Cheats

Beating Mission 13 unlocks the Fast Walk Cheat in the scheme editor.

External links


Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepSuper Sheep (Aqua Sheep)Mole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDamage x2Double Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox.png
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