Difference between revisions of "Fast Walk"

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(New page: {{ParentArticle|Game logic}} __NOTOC__ The Fast Walk is a movement utility that doubles the walking speed of the worm for the remainder of the turn. This doesn't apply to jumping or a...)
 
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{{ParentArticle|[[Game logic]]}}
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{{ParentArticle|[[Weapons]]}}
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{{Weapon|[[Image:Fastwalkicon.png|48px]]|Fast Walk
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|Movement utility
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|Util. (x3)
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|Increases walking speed of worm
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|Worms 2, W:A, WWP}}
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[[Image:Fast Walk alternative icon from team17 website.gif|frame|right|Different icon from Team17]]
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The Fast Walk is a movement utility that doubles the walking speed of the worm for the remainder of the turn. This doesn't apply to jumping or any movement utilities.
 
__NOTOC__
 
__NOTOC__
 
The Fast Walk is a movement utility that doubles the walking speed of the worm for the remainder of the turn. This doesn't apply to jumping or any movement utilities.
 
 
== Basic Facts ==
 
 
{|
 
|-
 
! Weapon select code
 
| ` X 3 ([[Worms Armageddon]] Beta only)
 
|-
 
! Type
 
| Movement utility
 
|-
 
! Damage
 
| None
 
|}
 
 
 
== Tactics ==
 
== Tactics ==
 
* A quick retreat is always handy when deploying powerful weapons.
 
* A quick retreat is always handy when deploying powerful weapons.
* Your salvation in time-strict missions.
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* Your salvation in time-strict schemes/missions.
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* On maps with long tight tunnels (like the ones made with [[Blow Torch]]), Fast Walk is very powerful. Save it for them.
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* On schemes using [[RubberWorm]] or [[Game_scheme_file#Extended_options|v3.8 Extended Scheme Options]] strong gravity values, Fast Walk is also very useful, since the jumps are smaller or inexistent.
  
 
== Criticisms, Problems and Weaknesses ==
 
== Criticisms, Problems and Weaknesses ==
 
* It's pretty limited as far as utility goes.
 
* It's pretty limited as far as utility goes.
  
== Cheats ==
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== W:A Cheats ==
 
Beating Mission 13 unlocks the Fast Walk Cheat in the scheme editor.
 
Beating Mission 13 unlocks the Fast Walk Cheat in the scheme editor.
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 +
== External links ==
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{{Wormopedia}}
 +
 +
{{stub}}
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{{Weapons}}

Latest revision as of 12:19, 3 January 2024

(Up to Weapons)
Fastwalkicon.png Fast Walk
Type: Movement utility
Keyboard selection: Util. (x3)
Standard effects: Increases walking speed of worm
Present in: Worms 2, W:A, WWP
Different icon from Team17

The Fast Walk is a movement utility that doubles the walking speed of the worm for the remainder of the turn. This doesn't apply to jumping or any movement utilities.

Tactics

  • A quick retreat is always handy when deploying powerful weapons.
  • Your salvation in time-strict schemes/missions.
  • On maps with long tight tunnels (like the ones made with Blow Torch), Fast Walk is very powerful. Save it for them.
  • On schemes using RubberWorm or v3.8 Extended Scheme Options strong gravity values, Fast Walk is also very useful, since the jumps are smaller or inexistent.

Criticisms, Problems and Weaknesses

  • It's pretty limited as far as utility goes.

W:A Cheats

Beating Mission 13 unlocks the Fast Walk Cheat in the scheme editor.

External links


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