Difference between revisions of "Explosion"

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(Explosion scheme article, however there is neither scheme file, nor a replay file: it's a stub.)
 
(More details about the gameplay.)
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{{ParentArticle|[[Scheme ideas]]}}
 
{{ParentArticle|[[Scheme ideas]]}}
  
'''Explosion''' is a wormy adaptation scheme based on the [[w:High_striker|High striker]] attraction, often seen in [[w:Amusement_park|amusement parks]]. The rules were written on the map in [[w:Portuguese_language|Portuguese]], without a scheme file attached. The host must add an extra worm to be killed between the rulers of the map, to use its [[Grave|grave]] to serve as a [[w:Hockey_puck|puck]], or marker/pointer (the grave can be a special one with a marker/pointer drawing). There is no mention about any weapon to be used in the scheme. Only half of the map is used for Explosion scheme, the rest of the map is only to fill the standard map dimensions of 1920 x 690. The half of the map on the right (not used for Explosion) is designed for [[Shopper]] scheme. The are land mines on the scheme file, where the looser should suicide its worm. Since the release of the map is prior to the release of [[RubberWorm]], the scheme doesn't use Shot Doesn't End Turn feature.
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'''Explosion''' is a wormy adaptation scheme based on the [[w:High_striker|High striker]] attraction, often seen in [[w:Amusement_park|amusement parks]]. The rules were written on the map in [[w:Portuguese_language|Portuguese]], without a scheme file attached. The host must add an extra worm to be killed between the rulers of the map, to use its [[Grave|grave]] to serve as a [[w:Hockey_puck|puck]], or marker/pointer (the grave can be a special one with a marker/pointer drawing). The worms of the red team must be placed on the red line, while the worms of the blue team must be placed on the blue line. There is no mention about any weapon to be used in the scheme. Only half of the map is used for Explosion scheme, the rest of the map is only to fill the standard map dimensions of 1920 x 690. The half of the map on the right (not used for Explosion) is designed for [[Shopper]] scheme. The are land mines on the scheme file, where the looser should suicide its worm. Since the release of the map is prior to the release of [[RubberWorm]], the scheme doesn't use Shot Doesn't End Turn feature.
  
 
== History ==
 
== History ==

Revision as of 14:06, 6 August 2023

(Up to Scheme ideas)

Explosion is a wormy adaptation scheme based on the High striker attraction, often seen in amusement parks. The rules were written on the map in Portuguese, without a scheme file attached. The host must add an extra worm to be killed between the rulers of the map, to use its grave to serve as a puck, or marker/pointer (the grave can be a special one with a marker/pointer drawing). The worms of the red team must be placed on the red line, while the worms of the blue team must be placed on the blue line. There is no mention about any weapon to be used in the scheme. Only half of the map is used for Explosion scheme, the rest of the map is only to fill the standard map dimensions of 1920 x 690. The half of the map on the right (not used for Explosion) is designed for Shopper scheme. The are land mines on the scheme file, where the looser should suicide its worm. Since the release of the map is prior to the release of RubberWorm, the scheme doesn't use Shot Doesn't End Turn feature.

History

The original map was released on WMDB on 26th February 2007, uploaded by an account named "essejogobom", which can be translated to "thisgoodgame" in english. The map name on the platform was written as "ezplosion" probably due to a typo, because on the original map it is written "Explosion". The original map informs that the author of the scheme and the map is "xMLPxLucas" (probably MLP is a clan, Lucas is a very common name in Brazil: the equivalent of Luke in English).


This article has a to-do list:
  • Add the transcription of the rules in Portuguese along with its translation in English
  • Develop an attempt of scheme trying to fit well with the map and the rules
  • Add a replay of an interpretation of the rules, trying to play this idea
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