Baril de pétrole
From Worms Knowledge Base
|Baril de pétrole|
|Type :||Élément de la carte|
|Touche de sélection :||Aucune|
|Effets standards :||Explose en projetant des flammes|
|Existe dans :||Worms 2, W:A, WWP|
If hit by a worm's weapon, the drum explodes, scattering fire to the surrounding area, which extinguishes after a few seconds. If hit by a few chunks of fire, however, it doesn't necessarily explode, but instead can "heat up", which is indicated by the sprite's color. There are 3 stages of this heating, after the third one, the drum explodes.
As it can deal quite a lot of damage, players usually try to get their opponents close to it, and then attacking them, adding the drum's explosion's and the fire's effect to the weapon's. This can be done in several ways, mostly using rope and knocking the surrounding worms to the desired position, or by using the shotgun's or the longbow's first shot to hit the foes as close as possible, then the second to blow up the drum. Its fire can also be used to drown the enemy, or to knock it into a nearby mine.
When the drum is sitting on a bridge, if the worm shoots right under it with a shotgun, the drum won't explode, but it will fall down, where it can be blown up with the second shot. However, the drum can normally only move vertically downwards - despite that when landing, it bounces up a few times -, and it can't be moved by a worm, so one have to look out not to be stuck under it. Despite this, a worm can, under certain circumstances, overlap with a barrel, and two or more barrels can also overlap with each other.
Le tremblement de terre est la seule arme capable de déplacer les barils de pétrole horizontalement.
Depending on their positions, drums can detonate each other, resulting in a chain reaction of explosions and flames, usually killing several of the worms nearby, and greatly changing the surrounding terrain.
Bien que présents dans Worms 2, il n'y avait aucune option de scheme qui activait/désactivait les barils de pétrole. Ils apparaissaient dans certaines missions mais, pour les avoir dans les parties normales, les joueurs devaient taper OnDeadlyGround (la casse doit être respectée) dans l'éditeur de maps. Dans le patch, l'option de scheme pour les barils a été introduite.