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  • ...on before continuing. Often, the scheme is externally edited to give these weapons a power setting of 0, so that this blast effect is not possible. ...to progress, or where a player has accidentally used a forbidden shortcut (for example as a result of a dynamite or mine blast) and must backtrack but can
    5 KB (848 words) - 05:36, 7 August 2023
  • === Team Format - Looped For Number of Teams=== | '''Grave Filename''' The filename for the custom grave.
    11 KB (1,464 words) - 10:24, 25 July 2020
  • [[Warmer]] is a rope-based [[Schemes|scheme]] initially used in preparation for [[Roper]] matches. On [[WormNET]] this is commonly known as "warming up", e [[Image:Warmer.png|thumb|What matters here: rope tricks, fun, art and freestyle]]
    14 KB (2,102 words) - 07:23, 6 September 2022
  • :''Not to be confused with [[Walk For Weapons]] (WfW).'' The following is a list of some commonly-agreed rules for WxW. '''Kill The Leader (KTL)''' appears to be more common at the time of
    5 KB (781 words) - 04:55, 26 December 2022
  • * Interaction between Space Bar, Ninja Rope, and jumping<br /> ...failed to catch, and then your Worm jumped before you released Space, the rope would be fired "automatically" the moment your Worm became jumped and becam
    2 KB (380 words) - 20:31, 25 August 2020
  • Some weapons are automatically selected at the beginning of a player's turn or when acti ...viously used weapon is not available, another weapon will be selected. The weapons are ordered in a hierarchy that determines which weapon will be selected.
    4 KB (643 words) - 15:46, 2 September 2021
  • CrappyCr8s is the proto-shopper scheme invented by CheechLizard in 1999/2000 for Worms 2 and Worms Armageddon. No one plays this because no one else enjoys ...eme that was used. The original WA rope scheme was 20-45 second turns, all weapons in crates, no rules.<br>
    3 KB (513 words) - 12:54, 3 August 2020
  • ...style="font-size:6pt">[DC]</span> It was possible, sometimes even likely, for certain intrinsic maps (Birthday, Fruity2, Paris, Polar, Shoes, Speccy, and ...-size:6pt">[DC]</span> When a text notice appears in-game (e.g., "1x Ninja Rope") it is now shown immediately, rather than being delayed by 1 frame as it w
    32 KB (5,309 words) - 21:01, 25 August 2020
  • ..., introduced in v3.6.26.4, actually slowed down or stopped WA from working for some people, especially those using Windows 9x/Me. It is now optional. By d * Bug in a feature introduced in v3.6.25.1a: The logic for determining whether or not to display the background layer and background d
    6 KB (926 words) - 21:00, 25 August 2020
  • ...leased from the Rope, Bungee, Parachute or Jet Pack. Thus, it was possible for the turn to end before the entire herd was released, denying the player fro ...rsion 3.6.19.11 fixed the allied overstockpiling problem, however, special weapons were still added from all teams. This was intentional on my part (if there
    3 KB (580 words) - 20:28, 25 August 2020
  • ...yle="font-size:6pt">[DC]</span> Bug introduced in v3.7.2.1: Opening a team for editing, in which an animated gravestone (numbered 1-6) was selected, and t ...to a value lower than 18, even though there was (and still is) no support for changing the number of placement holes in a .BIT or .LEV map. Subsequently
    188 KB (31,608 words) - 11:52, 24 October 2023
  • * Page 18: The strike weapons '''Mail Strike''' and '''MB Bomb''' are also affected by wind.<br /> ...ally, anything other than Girder, Girder Starter-Pack, Prod, Freeze, Ninja Rope, Bungee, Parachute, Teleport, Select Worm, Skip Go, Surrender, and all Util
    40 KB (5,893 words) - 20:18, 25 August 2020
  • * Bug in a feature introduced in v3.6.19.7: For a client at the host/join stage, other players' ready indicators were impro * Bug in a feature introduced in v3.6.19.7: Checksums for remote players were not recorded. This is now used to detect who was the lo
    4 KB (642 words) - 20:30, 25 August 2020
  • * Double mouse clicks are now treated as single clicks where convenient, for example when paging through a list box of schemes or maps.<br /> * Game schemes can now include super weapons, as long as the host has “Full Wormage”.<br />
    9 KB (1,535 words) - 20:23, 25 August 2020
  • ...s now fixed. On the other hand, the cursor for Teleport and other targeted weapons was originally intended to point 45° up-left, but everybody is used to tha ** These changes allow for better performance when fast-forwarding replays, and should also help to ke
    7 KB (1,234 words) - 20:42, 25 August 2020
  • * It is no longer possible for a host to start the game on your end if you have not lit up ''on your end'' ...selection be possible during the starter rope shot. In v3.6.19.18 the fix for this wasn't complete.<br />
    4 KB (767 words) - 20:34, 25 August 2020
  • ...check; this saves time for people joining a game and reduces jerkiness/lag for the host.<br /> ...a more direct manner. Sublanguages don't have to be explicitly recognised for the main language to be used, and messages that haven't yet been translated
    16 KB (2,650 words) - 20:25, 25 August 2020
  • ...loaded map, that map would continue to be displayed. It was also possible for the Import function to crash under certain circumstances.<br /> ...in v3.5 Beta 1: Entering a very long line reportedly caused a local crash for some users. We were unable to reproduce this bug, but assuming it is relate
    23 KB (3,838 words) - 11:42, 24 October 2023
  • ...get sick and water will rise slowly, so do not leave your worms in a tube for too long! ...k on 'ANYONE'. This is different to shopper where you have to attack from rope. In Tube Trap you can attack from ground too.
    5 KB (829 words) - 03:29, 26 December 2022
  • ...ng much annoyance to the player who thought it was safe to leave the crate for a later turn}} :''verb.'' to descend quickly by jumping off a cliff and activating the drill for a safe landing.
    4 KB (742 words) - 13:09, 7 August 2023

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