Talk:Frontend structure (Worms Armageddon)

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Another meaning of "Frontend structure"

Though it may be useful and interesting, the image presently on this page as of this post isn't what I meant to be added to this page when I made the link to "Frontend structure (Worms Armageddon)". I meant for the internals of the frontend--graphics layer over input layer, etc.--to be described in technical detail. This would would assist those who are trying to make Worms Armageddon compatible with Windows emulators, such as Wine. Lex 01:30, 25 July 2006 (MST)

Nearly 18 years later, my comment above is still relevant. Lex (talk) 02:35, 10 June 2024 (UTC)

Differences between WA and WWP frontend structure

I guess it'll be easy to make a diagram for WWP by modifying this one with new screens (like Wormopedia, Point for Weapons, etc.) that come from WWP, Explorer09 12:50, 19 July 2009 (UTC)

and marking the differences between them. Explorer09 12:52, 19 July 2009 (UTC)

I've made it. Image:WormsUI.png Image:Frontend WWP.png Explorer09 10:20, 20 July 2009 (UTC)
That may be all well and good, but you still don't get it. This article was meant to outline the program structure of the frontend section of Worms Armageddon, not a map of the accessible screens. What I mean by this is that I've heard that WA does some crazy thing like uses normal Windows forms with Windows elements like buttons, text boxes, and dropdown boxes, just overlaid with a DirectX visual layer, or something like that. I'm not sure of the technical details. Maybe CyberShadow can help fill in the blanks if he's not busy. By the way, does anyone actually read these discussion pages before editing the articles themselves? Anyway, thanks for contributing. It's more than I've done in the past few years.  :/ Lex 11:03, 21 August 2009 (UTC)
It'll be CyberShadow's job to add those information, not me. Actually, this map had been originally made by him (see this), and I just redrew the image to make it look more organized. Explorer09 14:32, 21 August 2009 (UTC)
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