Difference between revisions of "WkTerrain"

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(added Usage and Notes headings)
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| version = 22 August 2020
 
| version = 22 August 2020
 
| games = [[Worms Armageddon|W:A]]
 
| games = [[Worms Armageddon|W:A]]
| waver = 3.7.2.1+
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| waver = 3.8
 
| language = C++
 
| language = C++
 
| license = Open Source
 
| license = Open Source
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It makes it easy for terrains such as Dinos and Domestic (which are present on the [[WWP]] CD) to be installed and played with W:A.
 
It makes it easy for terrains such as Dinos and Domestic (which are present on the [[WWP]] CD) to be installed and played with W:A.
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== Usage ==
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wkTerrain works by checking for additional directories located in DATA/Level and makes the texture available for selection in the [[Map_Editor_Guide|Map editor]].
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A valid terrain directory contains two files:
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*Level.dir, the main [[Graphics_directory|graphics directory]] which contains all the texture assets. This file can be read and edited using the [[WA_directory_editor|WA Directory Editor]].
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*TEXT.IMG, this represents the texture thumbnail as shown in the map editor.
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== Notes ==
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Those using the CD version of W:A will require [http://worms.thecybershadow.net/wormkit/wkFileOverride.zip FileOverride] to use this module.

Revision as of 16:24, 25 August 2020

(Up to WormKit)
wkTerrain
Developer: xKoweKx, terion
Latest version: 22 August 2020
Supported games: W:A
Supported W:A version: 3.8
Language: C++
License: Open Source
Website: TUS thread
Download: [1]
Domestic Terrain

wkTerrain is a module for WormKit that allows additional W:A terrains to be installed and selected in the Map editor

It makes it easy for terrains such as Dinos and Domestic (which are present on the WWP CD) to be installed and played with W:A.

Usage

wkTerrain works by checking for additional directories located in DATA/Level and makes the texture available for selection in the Map editor.

A valid terrain directory contains two files:

  • Level.dir, the main graphics directory which contains all the texture assets. This file can be read and edited using the WA Directory Editor.
  • TEXT.IMG, this represents the texture thumbnail as shown in the map editor.

Notes

Those using the CD version of W:A will require FileOverride to use this module.

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